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General Tabletop Discussion
*Pathfinder & Starfinder
Quality of Holy Symbols
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<blockquote data-quote="Adam_Coath" data-source="post: 659945" data-attributes="member: 10155"><p>Of course your GM is always right and you have to accept his ruling and move on. Carry an extra symbol with you next time.</p><p></p><p>But it wasn't the call I would have made. A holy symbol is just that, a symbol. It should work as long as you believe in it. It doesn't matter if it is a 1000gp golden statuette or a beat up picture painted on you shield in charcoal. It's your belief that matters. The symbol itself isn't magical. Unless totally destroyed, or desecrated it should remain effective. Damaged symbols can still inspire faith. Consider, for example, the damaged flag from the World Trade Center. </p><p> </p><p>A GM should generally try to avoid taking away a character’s abilities for any significant period of time. It makes things less fun for the player. In your case it doesn't sound like this was much of an issue since you just had to "play with it" a little to get your powers back, and clerics can still participate even if they can't cast spells. Destroying a wizard’s spell book, for example, is much more debilitating.</p><p>.</p></blockquote><p></p>
[QUOTE="Adam_Coath, post: 659945, member: 10155"] Of course your GM is always right and you have to accept his ruling and move on. Carry an extra symbol with you next time. But it wasn't the call I would have made. A holy symbol is just that, a symbol. It should work as long as you believe in it. It doesn't matter if it is a 1000gp golden statuette or a beat up picture painted on you shield in charcoal. It's your belief that matters. The symbol itself isn't magical. Unless totally destroyed, or desecrated it should remain effective. Damaged symbols can still inspire faith. Consider, for example, the damaged flag from the World Trade Center. A GM should generally try to avoid taking away a character’s abilities for any significant period of time. It makes things less fun for the player. In your case it doesn't sound like this was much of an issue since you just had to "play with it" a little to get your powers back, and clerics can still participate even if they can't cast spells. Destroying a wizard’s spell book, for example, is much more debilitating. . [/QUOTE]
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Quality of Holy Symbols
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