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<blockquote data-quote="GlassJaw" data-source="post: 1834793" data-attributes="member: 22103"><p>Thanks Nyarlathotep. I'm definitely not taking cheap shots jmucchiello. My stance couldn't be farther from that. I've never read any of your products. I'm just saying as a developer, announcing to your core audience that you don't proofread and check the products you release (I'm not saying that you don't) certainly won't help your bottom line.</p><p></p><p>It's my stance that given WotC's recent track record, they are doing just that.</p><p></p><p> </p><p></p><p>Terrible example IMO. Newspapers are released <em>daily</em>. The chance for errors is incredibly higher.</p><p></p><p> </p><p></p><p>Yup.</p><p></p><p> </p><p> </p><p></p><p>How do you know? For small volume developers/companies, no, it probably doesn't. But for the volume that WotC deals in, it might. </p><p></p><p> </p><p></p><p>I never said there was. There is a difference though between having mistakes, error, and typos and <em>REPEATEDLY</em> having mistakes, error, and typoes in your products.</p><p></p><p> </p><p></p><p>Very true. Attempting to acheive 100% error-free is a fruitless endeavor. However, the amount of time that WotC would have to spend to get rid of a large percentage of the errors (some of them are just ridiculous) is very small compared to the return in quality. I initially threw out the 8 hours comment because if I spent 8 hours proofreading only, I could probably elminate 50% of the errors.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1834793, member: 22103"] Thanks Nyarlathotep. I'm definitely not taking cheap shots jmucchiello. My stance couldn't be farther from that. I've never read any of your products. I'm just saying as a developer, announcing to your core audience that you don't proofread and check the products you release (I'm not saying that you don't) certainly won't help your bottom line. It's my stance that given WotC's recent track record, they are doing just that. Terrible example IMO. Newspapers are released [I]daily[/I]. The chance for errors is incredibly higher. Yup. How do you know? For small volume developers/companies, no, it probably doesn't. But for the volume that WotC deals in, it might. I never said there was. There is a difference though between having mistakes, error, and typos and [I]REPEATEDLY[/I] having mistakes, error, and typoes in your products. Very true. Attempting to acheive 100% error-free is a fruitless endeavor. However, the amount of time that WotC would have to spend to get rid of a large percentage of the errors (some of them are just ridiculous) is very small compared to the return in quality. I initially threw out the 8 hours comment because if I spent 8 hours proofreading only, I could probably elminate 50% of the errors. [/QUOTE]
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