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Quality, price, and the place for PDFs in the print industry
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<blockquote data-quote="EOL" data-source="post: 854272" data-attributes="member: 823"><p>Hopefully this won't end up coming across as a crass product plug, but as far as "further use of the medium itself" check out DireKobold.com we have a free <a href="http://direkobold.com/signup.cgi" target="_blank">demo sign-up</a>.</p><p></p><p>We take normal well-written adventures (Abulia's is coming out on Friday) just like you'd see in Dungeon Magazine and dynamically generate them. Which means that you enter the level of your party (within +/-3 of base design), the number of characters in your party (1-12), the percentage of recommended treasure, whether you want high, low or medium stats, whether you want images included, and the list goes on.</p><p></p><p>Yeah, we don't have cut-scenes voice-actors, or map drill-downs but we do offer something which <strong>cannot</strong> be done with a print product.</p><p></p><p>And yeah we're just getting started so we're trying to keep costs low, but with the exception of a few people who were just getting their start I've paid .04 cents/word. Which is not outrageous, but its right there with the print publishers.</p><p></p><p>To get back on topic, I offer adventures from people like Wil Upchurch, Don Mappin, and Jeffrey Quinn, with art and professional cartography, so there's your quality. I charge $34.00 for a years subscription, so there's price, and I offer a service <strong>unduplicateable</strong> in print, and there's the place of pdfs. So competative in terms of quality, simliar in terms of price and innovative in terms of features and placement. That's the future I see for the PDF industry.</p><p></p><p>But it's going to take a while, primarily because when people think of PDF publishers they lump the "big boys" like Joe and Malhavoc into the same category with somebody that ran his house rules through distiller and posted them for sale on RPGNow, and until people began to draw a clear distinction, PDF's are always going to have a stigma of being lower quality, even when there are a lot which aren't.</p><p></p><p>Anyway there's obviously a lot more to it than that, but I need to get back to work so I can support my PDF publishing habit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="EOL, post: 854272, member: 823"] Hopefully this won't end up coming across as a crass product plug, but as far as "further use of the medium itself" check out DireKobold.com we have a free [url=http://direkobold.com/signup.cgi]demo sign-up[/url]. We take normal well-written adventures (Abulia's is coming out on Friday) just like you'd see in Dungeon Magazine and dynamically generate them. Which means that you enter the level of your party (within +/-3 of base design), the number of characters in your party (1-12), the percentage of recommended treasure, whether you want high, low or medium stats, whether you want images included, and the list goes on. Yeah, we don't have cut-scenes voice-actors, or map drill-downs but we do offer something which [b]cannot[/b] be done with a print product. And yeah we're just getting started so we're trying to keep costs low, but with the exception of a few people who were just getting their start I've paid .04 cents/word. Which is not outrageous, but its right there with the print publishers. To get back on topic, I offer adventures from people like Wil Upchurch, Don Mappin, and Jeffrey Quinn, with art and professional cartography, so there's your quality. I charge $34.00 for a years subscription, so there's price, and I offer a service [b]unduplicateable[/b] in print, and there's the place of pdfs. So competative in terms of quality, simliar in terms of price and innovative in terms of features and placement. That's the future I see for the PDF industry. But it's going to take a while, primarily because when people think of PDF publishers they lump the "big boys" like Joe and Malhavoc into the same category with somebody that ran his house rules through distiller and posted them for sale on RPGNow, and until people began to draw a clear distinction, PDF's are always going to have a stigma of being lower quality, even when there are a lot which aren't. Anyway there's obviously a lot more to it than that, but I need to get back to work so I can support my PDF publishing habit. :D [/QUOTE]
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