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Qualleg
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<blockquote data-quote="Mentat55" data-source="post: 4985393" data-attributes="member: 14840"><p>The qualleg are sweet -- unfortunately I never got to use them against my Arcana Unearthed party.</p><p></p><p>They seem naturally disposed towards being controllers and soldiers, with attacks that knock prone, and their enveloping liquid working as some sort of aura or difficult terrain, coupled with a nasty drowning attack. Since they are also magisters in AE, they could make good artillery monsters as well.</p><p></p><p>Here is one go at a basic qualleg:</p><p></p><p>Qualleg Level 11 Controller</p><p>Large aberrant magical beast XP 600</p><p>Initiative +7 Senses Perception +12; darkvision</p><p>Enveloping Liquid aura 1; creatures that cannot breathe water suffer a -2 penalty to attack rolls, defenses, and skill checks.</p><p>HP 114; Bloodied 57</p><p>AC 25; Fortitude 23; Reflex 23; Will 22</p><p>Resist 10 acid, 10 fire; Vulnerable 10 lightning</p><p>Speed 6, climb 4 (spider climb)</p><p>m Tentacle (at-will; standard) </p><p>Reach 2; +16 vs AC; 1d8 + 5 damage, and the target is knocked prone.</p><p>M Crushing Liquid (encounter; standard) </p><p>Targets one enemy affected by enveloping liquid; +15 vs Fortitude; 3d8 + 5 damage, and the target is unconscious (save ends).</p><p>C Swirling Liquid (at-will; minor 1/round) </p><p>Close burst 1; +15 vs Reflex; the qualleg slides the target 1 square.</p><p>A Fleeting Phantasms (recharge 5 6; standard) • Illusion, Psychic</p><p>Area burst 1 within 10; +15 vs Will; 2d8 + 5 psychic damage, and the target grants combat advantage to all attackers (save ends).</p><p> Enveloping Shield (encounter; minor) </p><p>The qualleg gains a +4 bonus to AC, Fortitude, and Reflex defenses until the end of its next turn.</p><p> Arcane Harmonics (encounter; free) </p><p>The qualleg immediately makes a saving throw with a +4 bonus against one effect a save can end.</p><p>Alignment Unaligned Languages Common, Deep Speech</p><p>Skills Arcana +14</p><p>Str 15 (+7) Dex 15 (+7) Wis 15 (+7)</p><p>Con 18 (+9) Int 18 (+9) Cha 15 (+7)</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4985393, member: 14840"] The qualleg are sweet -- unfortunately I never got to use them against my Arcana Unearthed party. They seem naturally disposed towards being controllers and soldiers, with attacks that knock prone, and their enveloping liquid working as some sort of aura or difficult terrain, coupled with a nasty drowning attack. Since they are also magisters in AE, they could make good artillery monsters as well. Here is one go at a basic qualleg: Qualleg Level 11 Controller Large aberrant magical beast XP 600 Initiative +7 Senses Perception +12; darkvision Enveloping Liquid aura 1; creatures that cannot breathe water suffer a -2 penalty to attack rolls, defenses, and skill checks. HP 114; Bloodied 57 AC 25; Fortitude 23; Reflex 23; Will 22 Resist 10 acid, 10 fire; Vulnerable 10 lightning Speed 6, climb 4 (spider climb) m Tentacle (at-will; standard) Reach 2; +16 vs AC; 1d8 + 5 damage, and the target is knocked prone. M Crushing Liquid (encounter; standard) Targets one enemy affected by enveloping liquid; +15 vs Fortitude; 3d8 + 5 damage, and the target is unconscious (save ends). C Swirling Liquid (at-will; minor 1/round) Close burst 1; +15 vs Reflex; the qualleg slides the target 1 square. A Fleeting Phantasms (recharge 5 6; standard) • Illusion, Psychic Area burst 1 within 10; +15 vs Will; 2d8 + 5 psychic damage, and the target grants combat advantage to all attackers (save ends). Enveloping Shield (encounter; minor) The qualleg gains a +4 bonus to AC, Fortitude, and Reflex defenses until the end of its next turn. Arcane Harmonics (encounter; free) The qualleg immediately makes a saving throw with a +4 bonus against one effect a save can end. Alignment Unaligned Languages Common, Deep Speech Skills Arcana +14 Str 15 (+7) Dex 15 (+7) Wis 15 (+7) Con 18 (+9) Int 18 (+9) Cha 15 (+7) [/QUOTE]
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