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Qualleg
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4987146" data-attributes="member: 710"><p>I never got to use the Qualleq in my arcana evolved campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>Here is my take: </p><p><strong>Qualleq Magister</strong> </p><p>Level 15 Elite Controller (XP 2.400)</p><p>Medium aberrant magical beast (aquatic) </p><p>Initiative +10 Senses Perception +10; blindsight</p><p>Enveloping Liquid aura 1; The enveloping liquid creates difficult terrain. Any non-aquatic creature ending its turn in the aura is weakened until the </p><p>end of its next turn and the Qualleq can slide the target 3 squares to any other square in the aura. Creatures can choose to swim if they are fully inside the aura.</p><p>HP 296; Bloodied 148</p><p>AC 29; Fortitude 27; Reflex 28; Will 26</p><p>Saving Throws +2</p><p>Speed 6, climb 4 (Spider Climb)</p><p>Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Tentacle Lash (at-will; standard)</p><p>The Quelleq shifts 1 square before or after the attack. ; +20 vs AC; 1d10 + 6 and slide the target 1 square. </p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Rays of Frost (at-will; standard) • Arcane, Cold</p><p>10; Targets one or two creatures within 2 squares of each other; +19 vs Fortitude; 1d10 + 6 cold damage and the target is slowed until the end of its next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Blast of Cold (encounter; standard) • Arcane, Cold</p><p>Close Blast 5; +19 vs Reflex; 4d8 + 6 cold damage and the target is immobilized (save ends). Miss: Half damage and the target is slowed </p><p>(save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Expanding Liquid (recharge 5 6; standard)</p><p>Special: This power is recharged when the Quelleq is bloodied and the Qualleq uses it immediately as a free action. </p><p>The Qualleqs aura increases by 2 squares until the end of his next turn.</p><p>Close Burst 2; Targets enemies only; +19 vs Reflex; 3d10 + 6 and the target slides 3 squares. Miss: The target is pushed 2 squares.</p><p></p><p>Deflecting Enveloping Liquid (recharge 5 6; immediate interrupt)</p><p>Trigger: The Qualleq is subject to an attack. Effect: The Qualleq gains a +4 bonus to his AC or Reflex defense until the start of his next </p><p>turn. </p><p></p><p>Alignment :Unaligned; Languages: Common, Deep Speech</p><p>Skills Arcana +18, Dungeoneering +15, History +18</p><p>Str 14 (+9) Dex 17 (+10) Wis 17 (+10)</p><p>Con 20 (+12) Int 23 (+13) Cha 17 (+10)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4987146, member: 710"] I never got to use the Qualleq in my arcana evolved campaign. :( Here is my take: [B]Qualleq Magister[/B] Level 15 Elite Controller (XP 2.400) Medium aberrant magical beast (aquatic) Initiative +10 Senses Perception +10; blindsight Enveloping Liquid aura 1; The enveloping liquid creates difficult terrain. Any non-aquatic creature ending its turn in the aura is weakened until the end of its next turn and the Qualleq can slide the target 3 squares to any other square in the aura. Creatures can choose to swim if they are fully inside the aura. HP 296; Bloodied 148 AC 29; Fortitude 27; Reflex 28; Will 26 Saving Throws +2 Speed 6, climb 4 (Spider Climb) Action Points 1 :bmelee: Tentacle Lash (at-will; standard) The Quelleq shifts 1 square before or after the attack. ; +20 vs AC; 1d10 + 6 and slide the target 1 square. :ranged: Rays of Frost (at-will; standard) • Arcane, Cold 10; Targets one or two creatures within 2 squares of each other; +19 vs Fortitude; 1d10 + 6 cold damage and the target is slowed until the end of its next turn. :close: Blast of Cold (encounter; standard) • Arcane, Cold Close Blast 5; +19 vs Reflex; 4d8 + 6 cold damage and the target is immobilized (save ends). Miss: Half damage and the target is slowed (save ends). :close: Expanding Liquid (recharge 5 6; standard) Special: This power is recharged when the Quelleq is bloodied and the Qualleq uses it immediately as a free action. The Qualleqs aura increases by 2 squares until the end of his next turn. Close Burst 2; Targets enemies only; +19 vs Reflex; 3d10 + 6 and the target slides 3 squares. Miss: The target is pushed 2 squares. Deflecting Enveloping Liquid (recharge 5 6; immediate interrupt) Trigger: The Qualleq is subject to an attack. Effect: The Qualleq gains a +4 bonus to his AC or Reflex defense until the start of his next turn. Alignment :Unaligned; Languages: Common, Deep Speech Skills Arcana +18, Dungeoneering +15, History +18 Str 14 (+9) Dex 17 (+10) Wis 17 (+10) Con 20 (+12) Int 23 (+13) Cha 17 (+10) [/QUOTE]
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