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General Tabletop Discussion
*Pathfinder & Starfinder
Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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<blockquote data-quote="BASHMAN" data-source="post: 4473459" data-attributes="member: 8277"><p>Well my first advice would be to use another game system entirely, there are many that can do what you want far better than 4e D&D.</p><p></p><p>However, if you must force a square peg-leg into a round hole, I would recommend that your party consist mostly of Rangers and Rogues. Rangers make good pirates because any of that "sea knowlege" would likely come down to Nature checks. They can also fight well with paired rapiers, or pistols if you make them available. To add to this, make bastard swords unavailable as weapons (since if a ranger were to blow a feat for weapon prof. they'd be a fool not to pick bastard sword if it were an available choice.) </p><p></p><p>Or a better option, make rapier a Military weapon instead of Superior-- then you will have lots of people using rapiers instead of longwords or bastard swords, without having to just say they don't exist. </p><p></p><p>Rogues make pretty natural pirates, no need to change them at all.</p><p></p><p>Fighters could also be good, but lack of heavy armor may be a problem (hide should be the heaviest armor available). Make up for this by giving fighters a bonus feat (just like in the good old days). </p><p></p><p>As for "sailing skill" I would just say that it is a skill that all PC have trained that they all get for free, and it is based on Wisdom. </p><p></p><p>For firearms, I would make them work as follows: </p><p></p><p>Pistol (military ranged weapon) +3 hit, 2d6 dmg, Brutal 1, Range 10/20</p><p>Musket (military ranged wapon) +3 hit, 2d8 dmg, Brutal 2, Range 20/40</p><p></p><p>The +3 to hit is because, while these weapons were innaccurate, they were also great at punching through armor and coparatively easier to use than a bow-- since hitting is a factor of both those things-- I gave it the +3. Yes, they are much better weapons than bows. If you are asking "why would anyone use a bow" the answer should be "they wouldn't", but also the reload time. </p><p></p><p>These weapons take 1 minute to reload, and reloading can be done as part of a 5 minute rest (i.e. not possible in combat). If you want to make them more useful (but less realistic) you could make reload be a standard action (and move + standard for the musket). </p><p></p><p>They are not "superior weapons"-- firearms would be much easier to use and common than something like a great-bow or a repeating crossbow.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4473459, member: 8277"] Well my first advice would be to use another game system entirely, there are many that can do what you want far better than 4e D&D. However, if you must force a square peg-leg into a round hole, I would recommend that your party consist mostly of Rangers and Rogues. Rangers make good pirates because any of that "sea knowlege" would likely come down to Nature checks. They can also fight well with paired rapiers, or pistols if you make them available. To add to this, make bastard swords unavailable as weapons (since if a ranger were to blow a feat for weapon prof. they'd be a fool not to pick bastard sword if it were an available choice.) Or a better option, make rapier a Military weapon instead of Superior-- then you will have lots of people using rapiers instead of longwords or bastard swords, without having to just say they don't exist. Rogues make pretty natural pirates, no need to change them at all. Fighters could also be good, but lack of heavy armor may be a problem (hide should be the heaviest armor available). Make up for this by giving fighters a bonus feat (just like in the good old days). As for "sailing skill" I would just say that it is a skill that all PC have trained that they all get for free, and it is based on Wisdom. For firearms, I would make them work as follows: Pistol (military ranged weapon) +3 hit, 2d6 dmg, Brutal 1, Range 10/20 Musket (military ranged wapon) +3 hit, 2d8 dmg, Brutal 2, Range 20/40 The +3 to hit is because, while these weapons were innaccurate, they were also great at punching through armor and coparatively easier to use than a bow-- since hitting is a factor of both those things-- I gave it the +3. Yes, they are much better weapons than bows. If you are asking "why would anyone use a bow" the answer should be "they wouldn't", but also the reload time. These weapons take 1 minute to reload, and reloading can be done as part of a 5 minute rest (i.e. not possible in combat). If you want to make them more useful (but less realistic) you could make reload be a standard action (and move + standard for the musket). They are not "superior weapons"-- firearms would be much easier to use and common than something like a great-bow or a repeating crossbow. [/QUOTE]
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Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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