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Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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<blockquote data-quote="Kordeth" data-source="post: 4474958" data-attributes="member: 5036"><p>Right, but the problem is that in order for light armor + Int/Dex to be "not -that-much different," fighters and paladins now have to add Int or Dex as a required attribute, whereas before they could afford to leave those scores considerably lower. More MAD = less-effective characters, which is bad when you realize that strikers, controllers, and (to a somewhat lesser extent) leaders <em>aren't</em> going to be so weakened by needing an additional attribute beyond their usual spread.</p><p></p><p>Personally, I'm in favor of using the rules as-is, and simply describing heavy armor as the sort of heavily-reduced "plate" armor popular in the Renaissance before the omnipresence of firearms kicked armor off the battlefield for good. If you're really set on light- or no-armor defenders, just maker the swordmage's "swordmage warding" a standard class feature of all defenders, and don't give them proficiency with any armor heavier than hide. That still leaves them with a little bit of MAD, but hide + warding + a moderate Dex/Int bonus (say +2) gives the fighter or paladin a base AC of 18, which is pretty respectable.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4474958, member: 5036"] Right, but the problem is that in order for light armor + Int/Dex to be "not -that-much different," fighters and paladins now have to add Int or Dex as a required attribute, whereas before they could afford to leave those scores considerably lower. More MAD = less-effective characters, which is bad when you realize that strikers, controllers, and (to a somewhat lesser extent) leaders [i]aren't[/i] going to be so weakened by needing an additional attribute beyond their usual spread. Personally, I'm in favor of using the rules as-is, and simply describing heavy armor as the sort of heavily-reduced "plate" armor popular in the Renaissance before the omnipresence of firearms kicked armor off the battlefield for good. If you're really set on light- or no-armor defenders, just maker the swordmage's "swordmage warding" a standard class feature of all defenders, and don't give them proficiency with any armor heavier than hide. That still leaves them with a little bit of MAD, but hide + warding + a moderate Dex/Int bonus (say +2) gives the fighter or paladin a base AC of 18, which is pretty respectable. [/QUOTE]
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Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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