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Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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<blockquote data-quote="Slaved" data-source="post: 4477251" data-attributes="member: 43358"><p>For Armor I would suggest that you Reduce the Armor Bonus of the 3 Tiers of Heavy Armor to match those of the Light Armors and then allow the Constitution Modifier to Modify Armor Class with the Heavy Armor.</p><p></p><p>The Players would be free to Reflavor the Armors any way they want, just keep track of which Type they are Assumed to be Using. You could even say that all Armor is Universal and it is dependent on the Character to Decide how the Armor will be Used.</p><p></p><p>This should work as a Perfect Corollary to Light Armors. So much so that I am surprised that the Designers did not go this way to begin with!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I would not have Firearms only Target the Reflex Defense though. Armor can Deflect or Stop a Bullet!! If I may be so Bold I would suggest that all Firearms are Superior Weapons with a Proficiency Bonus above +3 and that each would have the Special Ability that the Target may Spend a Healing Surge to reduce the Damage from an Attack either to 0 or possibly by Twice the Healing Surge Value. I would not have this Affect Ongoing Damage or Other Effects from the Attack.</p><p></p><p>This would allow Firearms to be Very Deadly to Enemies Without Healing Surges while also allowing the Heroes to Charge at a Firing Squad with some Chance For Success!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 4477251, member: 43358"] For Armor I would suggest that you Reduce the Armor Bonus of the 3 Tiers of Heavy Armor to match those of the Light Armors and then allow the Constitution Modifier to Modify Armor Class with the Heavy Armor. The Players would be free to Reflavor the Armors any way they want, just keep track of which Type they are Assumed to be Using. You could even say that all Armor is Universal and it is dependent on the Character to Decide how the Armor will be Used. This should work as a Perfect Corollary to Light Armors. So much so that I am surprised that the Designers did not go this way to begin with!! ;);););) I would not have Firearms only Target the Reflex Defense though. Armor can Deflect or Stop a Bullet!! If I may be so Bold I would suggest that all Firearms are Superior Weapons with a Proficiency Bonus above +3 and that each would have the Special Ability that the Target may Spend a Healing Surge to reduce the Damage from an Attack either to 0 or possibly by Twice the Healing Surge Value. I would not have this Affect Ongoing Damage or Other Effects from the Attack. This would allow Firearms to be Very Deadly to Enemies Without Healing Surges while also allowing the Heroes to Charge at a Firing Squad with some Chance For Success!! :cool::cool::cool::cool::cool: [/QUOTE]
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Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?
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