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<blockquote data-quote="Slabtown Jake" data-source="post: 6246171" data-attributes="member: 6762921"><p>Prime Time Adventures used a neat little mechanic called Fan Mail. They could be turned in to get an additional card during resolution (PTA used cards instead of dice), but one cool aspect was how you got them.</p><p></p><p>There was a small pile of Fan Mail tokens (we used poker chips) in a bowl in the the middle of the table. Whenever a character did something awesome, or hilarious, or just so gloriously in-character that it couldn't be ignored, any other player could grab a piece of Fan Mail from the bowl and award it to the player in question.</p><p></p><p>That meant the GM didn't have to remember to award bonuses on top of all the other stuff s/he was doing, and by democratizing the process, it meant that there generally wasn't any player/GM tension if someone happened to not get any during a given session... they just knew they needed to step up their game to compete with the others.</p><p></p><p>(Of course, this sort of mechanic is susceptible to powergaming, so that's something the GM should watch out for and be ready to nip in the bud.)</p></blockquote><p></p>
[QUOTE="Slabtown Jake, post: 6246171, member: 6762921"] Prime Time Adventures used a neat little mechanic called Fan Mail. They could be turned in to get an additional card during resolution (PTA used cards instead of dice), but one cool aspect was how you got them. There was a small pile of Fan Mail tokens (we used poker chips) in a bowl in the the middle of the table. Whenever a character did something awesome, or hilarious, or just so gloriously in-character that it couldn't be ignored, any other player could grab a piece of Fan Mail from the bowl and award it to the player in question. That meant the GM didn't have to remember to award bonuses on top of all the other stuff s/he was doing, and by democratizing the process, it meant that there generally wasn't any player/GM tension if someone happened to not get any during a given session... they just knew they needed to step up their game to compete with the others. (Of course, this sort of mechanic is susceptible to powergaming, so that's something the GM should watch out for and be ready to nip in the bud.) [/QUOTE]
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