Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Quantifying AOE impact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7908139" data-attributes="member: 6987520"><p>An <em>Impact of AoE spells</em> formula (taking a different approach of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ):</p><p></p><p>[ATTACH=full]118006[/ATTACH]</p><p><em>first draft/version</em></p><p></p><p>A = AoE area of spell (in sq. ft.)</p><p>D = AoE spell average damage</p><p>p = density of enemy population (1 = no empty space between enemies)</p><p>n = number of enemies present</p><p>S = AoE spell save DC</p><p>b = enemy saving throw bonus</p><p>e = space enemy occupies (in sq. ft.)</p><p>h = average enemy hit points</p><p></p><p>Briefly, it makes sense Impact increases as</p><ul> <li data-xf-list-type="ul">AoE area increases</li> <li data-xf-list-type="ul">average damage increases</li> <li data-xf-list-type="ul">enemy population or space density increases</li> <li data-xf-list-type="ul">the number of potential enemies increases</li> <li data-xf-list-type="ul">save DC increases</li> </ul><p>Impact decreases when</p><ul> <li data-xf-list-type="ul">enemy save bonus increases</li> <li data-xf-list-type="ul">enemy space/size increases</li> <li data-xf-list-type="ul">enemy hit points increase</li> </ul><p>It works well IMO for the different scenarios I've tried. This is more meant to gauge the effectiveness or "impact" of an AoE spell on a group as a whole. I am still working on what results would quantify a "good, great, poor, etc." rating.</p><p></p><p>Examples:</p><p>A Burning Hands (DC14) against 3 orcs with p = 1 results in <em>I</em> = 11.827</p><p>A Fireball (DC 14) in the same situation results in <em>I</em> = 224</p><p></p><p>Looking at those scenarios, BH would damage all three orcs, but unless some were already injured it won't kill any. Given their hp 15 and avg dmg is 10.5, it is a fair to good use of the spell, but not super effective.</p><p></p><p>FB on the other hand, with even saved damage of 14, is incredibly effective, to the point of overkill. You will mostly like (about 80%) kill 1 or more, and even those that save are severely injured.</p><p></p><p>The same FB against a single hill giant would roughly have an <em>I</em> = 1.259, damaging but hardly lethal or effective given the hill giants high hit points. The FB would more likely be better used on a group of lower hp foes, as you would expect.</p><p></p><p>The formula could be adapted to include spell level, spell slots available, and other factors if desired. For instance, if you consider BH is level 1 and FB is level three, using BH three times on the same three orcs would kill them all in a more thorough manner as even average damage saved each time (total 15.75) would kill each orc. The downside is, of course, you would require 3 rounds to cast all 3 BH spells instead of 1 round to cast 1 FB.</p><p></p><p>I suppose that is it for now. [USER=6795602]@FrogReaver[/USER] wants to examine the impact relative to different factors. While [USER=6795602]@FrogReaver[/USER] and [USER=6966824]@Esker[/USER] are following a different thought process, I figured I would offer an alternative way to look at the problem.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7908139, member: 6987520"] An [I]Impact of AoE spells[/I] formula (taking a different approach of course ;) ): [ATTACH type="full" alt="1580651857402.png"]118006[/ATTACH] [I]first draft/version[/I] A = AoE area of spell (in sq. ft.) D = AoE spell average damage p = density of enemy population (1 = no empty space between enemies) n = number of enemies present S = AoE spell save DC b = enemy saving throw bonus e = space enemy occupies (in sq. ft.) h = average enemy hit points Briefly, it makes sense Impact increases as [LIST] [*]AoE area increases [*]average damage increases [*]enemy population or space density increases [*]the number of potential enemies increases [*]save DC increases [/LIST] Impact decreases when [LIST] [*]enemy save bonus increases [*]enemy space/size increases [*]enemy hit points increase [/LIST] It works well IMO for the different scenarios I've tried. This is more meant to gauge the effectiveness or "impact" of an AoE spell on a group as a whole. I am still working on what results would quantify a "good, great, poor, etc." rating. Examples: A Burning Hands (DC14) against 3 orcs with p = 1 results in [I]I[/I] = 11.827 A Fireball (DC 14) in the same situation results in [I]I[/I] = 224 Looking at those scenarios, BH would damage all three orcs, but unless some were already injured it won't kill any. Given their hp 15 and avg dmg is 10.5, it is a fair to good use of the spell, but not super effective. FB on the other hand, with even saved damage of 14, is incredibly effective, to the point of overkill. You will mostly like (about 80%) kill 1 or more, and even those that save are severely injured. The same FB against a single hill giant would roughly have an [I]I[/I] = 1.259, damaging but hardly lethal or effective given the hill giants high hit points. The FB would more likely be better used on a group of lower hp foes, as you would expect. The formula could be adapted to include spell level, spell slots available, and other factors if desired. For instance, if you consider BH is level 1 and FB is level three, using BH three times on the same three orcs would kill them all in a more thorough manner as even average damage saved each time (total 15.75) would kill each orc. The downside is, of course, you would require 3 rounds to cast all 3 BH spells instead of 1 round to cast 1 FB. I suppose that is it for now. [USER=6795602]@FrogReaver[/USER] wants to examine the impact relative to different factors. While [USER=6795602]@FrogReaver[/USER] and [USER=6966824]@Esker[/USER] are following a different thought process, I figured I would offer an alternative way to look at the problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Quantifying AOE impact
Top