Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Quantifying AOE impact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 7908216" data-attributes="member: 6966824"><p>Ah, so in the first derivation, K had represented the ratio between a monster's hitpoints and the AoE damage per target, whereas in the second it became the ratio between a monster's hitpoints and the party's damage.</p><p></p><p>Let's use the second definition, and redo the first formula, also changing M to be the actual number of monsters, and ignoring the floor and ceiling bits in order to be more general (if a bit more idealized).</p><p></p><p>So now it takes K turns to kill each monster with no contribution from the caster, and so the first monster will get K turns, the second 2K, etc., for a total of K(1+2+...+M) monster turns in total, which is KM(M+1)/2.</p><p></p><p>The AoE doing PD damage to each target reduces each monster's HP from KD to KD-PD = (K-P)D, in other words, changing K to K'=K-P. Therefore, the monsters will now get K'M(M+1)/2 = KM(M+1)/2 - PM(M+1)2 turns, and the AoE has saved PM(M+1)/2 turns in total.</p><p></p><p>A single target burst doing PD damage to one target is shaving off P/K monsters worth of hitpoints, which is P rounds worth. This accelerates every monster's demise therefore by P rounds (I had this wrong before in my late-night delirium; assuming efficient spillover, the chance of pushing a monster's demise back a round doesn't depend on the monster's HP; it depends on the number of additional rounds worth of damage you're supplying), and so we've prevented a total of MP monster-turns. Now, reassuringly, this is a special case of AoE damage if there's only one monster.</p><p></p><p>The ratio in impact, therefore, between doing PD AoE damage to each of M monsters and doing PD damage to a single target is (M+1)/2; whereas scaling up single target by a factor of M would increase impact proportionally, so AoE damage is (M+1)/2M as efficient as an equivalent amount of single target damage.</p><p></p><p>This has [USER=72555]@NotAYakk[/USER]'s derivation as a (sort of) special case: instead of fixing the rest of the party's baseline damage to one monster's worth of HP, we've allowed monster HP and background party damage to vary separately, with their ratio controlled by the constant K, and expressed the AoE damage in terms of the party's damage per round, rather than in terms of a monster's HP.</p></blockquote><p></p>
[QUOTE="Esker, post: 7908216, member: 6966824"] Ah, so in the first derivation, K had represented the ratio between a monster's hitpoints and the AoE damage per target, whereas in the second it became the ratio between a monster's hitpoints and the party's damage. Let's use the second definition, and redo the first formula, also changing M to be the actual number of monsters, and ignoring the floor and ceiling bits in order to be more general (if a bit more idealized). So now it takes K turns to kill each monster with no contribution from the caster, and so the first monster will get K turns, the second 2K, etc., for a total of K(1+2+...+M) monster turns in total, which is KM(M+1)/2. The AoE doing PD damage to each target reduces each monster's HP from KD to KD-PD = (K-P)D, in other words, changing K to K'=K-P. Therefore, the monsters will now get K'M(M+1)/2 = KM(M+1)/2 - PM(M+1)2 turns, and the AoE has saved PM(M+1)/2 turns in total. A single target burst doing PD damage to one target is shaving off P/K monsters worth of hitpoints, which is P rounds worth. This accelerates every monster's demise therefore by P rounds (I had this wrong before in my late-night delirium; assuming efficient spillover, the chance of pushing a monster's demise back a round doesn't depend on the monster's HP; it depends on the number of additional rounds worth of damage you're supplying), and so we've prevented a total of MP monster-turns. Now, reassuringly, this is a special case of AoE damage if there's only one monster. The ratio in impact, therefore, between doing PD AoE damage to each of M monsters and doing PD damage to a single target is (M+1)/2; whereas scaling up single target by a factor of M would increase impact proportionally, so AoE damage is (M+1)/2M as efficient as an equivalent amount of single target damage. This has [USER=72555]@NotAYakk[/USER]'s derivation as a (sort of) special case: instead of fixing the rest of the party's baseline damage to one monster's worth of HP, we've allowed monster HP and background party damage to vary separately, with their ratio controlled by the constant K, and expressed the AoE damage in terms of the party's damage per round, rather than in terms of a monster's HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Quantifying AOE impact
Top