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Quantifying AOE impact
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<blockquote data-quote="FrogReaver" data-source="post: 7911220" data-attributes="member: 6795602"><p>Surely you jest!</p><p></p><p></p><p></p><p>Sure, and surely you can understand how the information from this thread can help answer or at least provide direction in those specific situations.</p><p></p><p></p><p></p><p>Of course it does. Now obviously this doesn't help you answer the question of whether you should focus first on the healer or the buffer or debuff or striker. But it does give you some insight into how much impact your using an aoe now will have on the fight. </p><p></p><p></p><p></p><p>I agree with the verdict but not the reasoning. It's not that it's hard to focus fire. It's mostly that in play most players typically aren't concerned with hyper focused tactical play.</p><p></p><p>But more importantly, we already looked at the all wounded equally situation. The actual impact then can be estimated as being between the full focus fire and equally wounded situation where the more focused the team is the closer to the focus fire metric you will be and the less focused the team is the closer to the fully spread metric you will be.</p><p></p><p>Ultimately, most of the things you mention are things we have accounted for or that can be accounted for using the foundation that has been laid in this thread.</p><p></p><p>I also want to take a moment and talk about the elephant in the room - that some people believe that any work which doesn't yield perfection is worthless. Of course that's not actually the case... Developing a framework that is only perfect for some simple situations is usually enough to provide adequate guidance on more complex situations - guidance on both "real time estimates" and guidance on working out a perfect solution to whatever more complex situation one wants to look at.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7911220, member: 6795602"] Surely you jest! Sure, and surely you can understand how the information from this thread can help answer or at least provide direction in those specific situations. Of course it does. Now obviously this doesn't help you answer the question of whether you should focus first on the healer or the buffer or debuff or striker. But it does give you some insight into how much impact your using an aoe now will have on the fight. I agree with the verdict but not the reasoning. It's not that it's hard to focus fire. It's mostly that in play most players typically aren't concerned with hyper focused tactical play. But more importantly, we already looked at the all wounded equally situation. The actual impact then can be estimated as being between the full focus fire and equally wounded situation where the more focused the team is the closer to the focus fire metric you will be and the less focused the team is the closer to the fully spread metric you will be. Ultimately, most of the things you mention are things we have accounted for or that can be accounted for using the foundation that has been laid in this thread. I also want to take a moment and talk about the elephant in the room - that some people believe that any work which doesn't yield perfection is worthless. Of course that's not actually the case... Developing a framework that is only perfect for some simple situations is usually enough to provide adequate guidance on more complex situations - guidance on both "real time estimates" and guidance on working out a perfect solution to whatever more complex situation one wants to look at. [/QUOTE]
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