Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quarterstaff?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5471460" data-attributes="member: 35909"><p>1. If you can beat someone with the shortbow or any bow, it'd probably just be an improvised weapon (-4 to hit) using club stats. Seems reasonable to allow.</p><p></p><p>2. As others have said, you need IUS to threaten with your unarmed strike. Coincidentally, the feat also means your unarmed strike doesn't provoke. And yes, unarmed can be with any part of your body, so even with your hands full, you can use it.</p><p></p><p>3. No.</p><p></p><p>4. You should get one free action reactive spot/listen check whenever appropriate (someone tries to silently move behind some boxes near you; you walk into a room where someone is hiding). Most DMs roll this secretly so you don't know you're making the check (and thus that there must be a reason for it...). Any checks after the initial reactive one are move actions to try. Read the Quick Reconnitor feat in C.Adv, it covers the rules nicely in explaining how its benefit of one free spot and listen check every round is different than the normal.</p><p></p><p>5. Contrary to what the above poster said, this does exist in 3.5: <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">Special Attacks :: d20srd.org</a></p><p></p><p>"If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn."</p><p></p><p>Those are the parameters and requirements to use it.</p><p></p><p>6. There are other good race choices than human, but Elf is not one of them, the Con hurts too much and the other racial features besides Dex +2 are pretty weak. Dwarf is a good rogue (or good almost anything, really), Gnome is decent, if you can can use the Forest Gnome version from the monster manual.</p><p></p><p>7. You make it ahead of time, in fact youmay want to spend a long time on it with some assistance and take 20.</p><p></p><p>8. As above said. I don't think it's worth a feat unless your Dex modifier is at least 4 higher than your strength AND you plan to melee semi-regularly. It doesn't help your damage problem from a lower str score, and the fact that many classes that would want it won't have the BAB +1 requirement at level 1 greatly hurts its value IMO. If you're going to suffer with uselessness in melee till level 3, why not just raise str a bit and manage without the feat at all? Might be more useful in games that roll for scores because you can't necessarily get an array you like.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5471460, member: 35909"] 1. If you can beat someone with the shortbow or any bow, it'd probably just be an improvised weapon (-4 to hit) using club stats. Seems reasonable to allow. 2. As others have said, you need IUS to threaten with your unarmed strike. Coincidentally, the feat also means your unarmed strike doesn't provoke. And yes, unarmed can be with any part of your body, so even with your hands full, you can use it. 3. No. 4. You should get one free action reactive spot/listen check whenever appropriate (someone tries to silently move behind some boxes near you; you walk into a room where someone is hiding). Most DMs roll this secretly so you don't know you're making the check (and thus that there must be a reason for it...). Any checks after the initial reactive one are move actions to try. Read the Quick Reconnitor feat in C.Adv, it covers the rules nicely in explaining how its benefit of one free spot and listen check every round is different than the normal. 5. Contrary to what the above poster said, this does exist in 3.5: [url=http://www.d20srd.org/srd/combat/specialAttacks.htm#charge]Special Attacks :: d20srd.org[/url] "If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn." Those are the parameters and requirements to use it. 6. There are other good race choices than human, but Elf is not one of them, the Con hurts too much and the other racial features besides Dex +2 are pretty weak. Dwarf is a good rogue (or good almost anything, really), Gnome is decent, if you can can use the Forest Gnome version from the monster manual. 7. You make it ahead of time, in fact youmay want to spend a long time on it with some assistance and take 20. 8. As above said. I don't think it's worth a feat unless your Dex modifier is at least 4 higher than your strength AND you plan to melee semi-regularly. It doesn't help your damage problem from a lower str score, and the fact that many classes that would want it won't have the BAB +1 requirement at level 1 greatly hurts its value IMO. If you're going to suffer with uselessness in melee till level 3, why not just raise str a bit and manage without the feat at all? Might be more useful in games that roll for scores because you can't necessarily get an array you like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quarterstaff?
Top