Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quasi-historical towns and shopping limits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5193923" data-attributes="member: 4937"><p>Agreed, but in 4e's defense this is not a new problem. </p><p></p><p>Ever since 1e, D&D has tried to marry two different economies based on irreconcilable considerations. On the one hand, Gygax created a silver piece economy in mundane items and wages based off a fairly reasonable abstraction of a medieval economy. This economy can be seen in the wages of 1e men-at-arms, unskilled laborers, the prices of food and drink, and the income earned by PC's through taxation. That is the simulationist economy. But on the other hand, Gygax created a gold piece economy driven entirely by gamist considerations - the amount of XP a character needed to level and the utility of an item in the dungeon. Big warning signs should go up when you read the 1e PH and read that the prices in the price list there in represent the effects of <em>hyperinflation due to high demand and limited supply as for example would be seen in Alaska during the Klondike gold rush</em>(!!!). That is an amazing assumption for a standard price list, and the more amazing thing about it is that ever since that time those prices have influenced what is seen as the 'normal' price of a good to the extent that in many cases you see notes that the prices of goods in some remote locale should be two or three times higher than the PH standard (!!!). </p><p></p><p>Gygax's explanation in the 1e PH indicates clearly that he knew he wasn't setting up a realistic economy, but that he could find a post hoc justification for the gamist prices which is arguably realistic but only for the very narrow situation envisioned. Nonetheless, almost no designer following up on Gygax has ever addressed </p><p></p><p>A book that actually gave reasonable prices and construction times for every imaginable good would be worth its weight in silver to me. I've seen several bold attempts at it but nothing that really survives a realism test when you dig at the rules, and nothing which has a truly comprehensive simulationist based price list.</p><p></p><p>As for magic item pricing and the prices of spell components, I really want to revisit that as well, but unlike a general price list I suspect my desires are going to be so personal that they won't translate from table to table.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5193923, member: 4937"] Agreed, but in 4e's defense this is not a new problem. Ever since 1e, D&D has tried to marry two different economies based on irreconcilable considerations. On the one hand, Gygax created a silver piece economy in mundane items and wages based off a fairly reasonable abstraction of a medieval economy. This economy can be seen in the wages of 1e men-at-arms, unskilled laborers, the prices of food and drink, and the income earned by PC's through taxation. That is the simulationist economy. But on the other hand, Gygax created a gold piece economy driven entirely by gamist considerations - the amount of XP a character needed to level and the utility of an item in the dungeon. Big warning signs should go up when you read the 1e PH and read that the prices in the price list there in represent the effects of [I]hyperinflation due to high demand and limited supply as for example would be seen in Alaska during the Klondike gold rush[/I](!!!). That is an amazing assumption for a standard price list, and the more amazing thing about it is that ever since that time those prices have influenced what is seen as the 'normal' price of a good to the extent that in many cases you see notes that the prices of goods in some remote locale should be two or three times higher than the PH standard (!!!). Gygax's explanation in the 1e PH indicates clearly that he knew he wasn't setting up a realistic economy, but that he could find a post hoc justification for the gamist prices which is arguably realistic but only for the very narrow situation envisioned. Nonetheless, almost no designer following up on Gygax has ever addressed A book that actually gave reasonable prices and construction times for every imaginable good would be worth its weight in silver to me. I've seen several bold attempts at it but nothing that really survives a realism test when you dig at the rules, and nothing which has a truly comprehensive simulationist based price list. As for magic item pricing and the prices of spell components, I really want to revisit that as well, but unlike a general price list I suspect my desires are going to be so personal that they won't translate from table to table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quasi-historical towns and shopping limits
Top