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<blockquote data-quote="Primitive Screwhead" data-source="post: 5196405" data-attributes="member: 20805"><p><strong>Stormonu</strong>, removing the magic item economy was one of my goals in this. As written the only items that can be purchased straight with coin are 1st and 2nd level items, and potions. In all cases you would have to be at a major trade center to do so.</p><p> You can barter/trade for other items, but in many of these cases it will be accepting a quest, providing a service, or trading items you have.</p><p></p><p><strong>Olgar Shiverstone</strong>, I agree, but was being lazy and not wanting to rewrite the PHB equipment list. My plan is for the world to work on the Silver standard while the players can 'modernize' a bit to counting in gold pieces. Also in the actual campaign treasure parcels will very rarely contain coin of any kind... and when it does it will generally be ancient coin made from copper or silver... that more than likely are better for bartering that actual 'money'.</p><p></p><p><strong>Chimera</strong>, I like the 40 to 1 ratio and would very much like to see a 'normalized' economy guide.. one that included such things as monthly living expenses for various society levels, taxations, guild impact... etc.. </p><p> And would be willing to pay for it to, as would a number of other folks here if the Donkeyhorse threads are any indication.</p><p></p><p>So.. to recap. The recommendations so far have been:</p><p> - use Silver standard as the base of the economy</p><p> - Use viceral terms</p><p> - adjust the cost of Gems and Adventuring gear down to 'normal'</p><p> - limit coin transactions to dealings with landed nobles, guild merchants, and Houses, and Tax-gatherers. All other deal in barter within the gp limits on thier location... and landed nobles are more likely to ask for service in kind or demand a portion of any treasure found.</p><p></p><p> Ways to expand this:</p><p> - build up a 'letter of Marquis' standard for what landed nobles would be willing to risk with a group of 'adventurers'</p><p> - build up the Guild standards for interactions</p><p> - develop the find/barter mechanics </p><p></p><p>Am I still on the right track?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5196405, member: 20805"] [b]Stormonu[/b], removing the magic item economy was one of my goals in this. As written the only items that can be purchased straight with coin are 1st and 2nd level items, and potions. In all cases you would have to be at a major trade center to do so. You can barter/trade for other items, but in many of these cases it will be accepting a quest, providing a service, or trading items you have. [b]Olgar Shiverstone[/b], I agree, but was being lazy and not wanting to rewrite the PHB equipment list. My plan is for the world to work on the Silver standard while the players can 'modernize' a bit to counting in gold pieces. Also in the actual campaign treasure parcels will very rarely contain coin of any kind... and when it does it will generally be ancient coin made from copper or silver... that more than likely are better for bartering that actual 'money'. [b]Chimera[/b], I like the 40 to 1 ratio and would very much like to see a 'normalized' economy guide.. one that included such things as monthly living expenses for various society levels, taxations, guild impact... etc.. And would be willing to pay for it to, as would a number of other folks here if the Donkeyhorse threads are any indication. So.. to recap. The recommendations so far have been: - use Silver standard as the base of the economy - Use viceral terms - adjust the cost of Gems and Adventuring gear down to 'normal' - limit coin transactions to dealings with landed nobles, guild merchants, and Houses, and Tax-gatherers. All other deal in barter within the gp limits on thier location... and landed nobles are more likely to ask for service in kind or demand a portion of any treasure found. Ways to expand this: - build up a 'letter of Marquis' standard for what landed nobles would be willing to risk with a group of 'adventurers' - build up the Guild standards for interactions - develop the find/barter mechanics Am I still on the right track? [/QUOTE]
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