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Quasi-historical towns and shopping limits
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<blockquote data-quote="S'mon" data-source="post: 5198149" data-attributes="member: 463"><p>Historically, gold coins in circulation were not pure gold - I'm thinking that given the low value of a D&D gold piece, it's probably only about 25% gold, ie 6 carat, and could be less.</p><p></p><p>Using 1 gold piece = $50 works pretty well IME, as long as you're not thinking about modern mass-produced factory goods. I use 1 sp = the day wage of an unskilled subsistence labourer, which at $5 looks about right, recognising that a medieval economy is more like a modern developing nation than like the USA or Europe. Semi-skilled like soldiers or cowboys get double, 2 sp/$10. Most magic items are like high tech goods in a developing-nation economy.</p><p></p><p>Edit: I think 4e's platemail = 50 gp = $2500 dollars works much better than 3e's platemail = 600 gp = $30,000.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5198149, member: 463"] Historically, gold coins in circulation were not pure gold - I'm thinking that given the low value of a D&D gold piece, it's probably only about 25% gold, ie 6 carat, and could be less. Using 1 gold piece = $50 works pretty well IME, as long as you're not thinking about modern mass-produced factory goods. I use 1 sp = the day wage of an unskilled subsistence labourer, which at $5 looks about right, recognising that a medieval economy is more like a modern developing nation than like the USA or Europe. Semi-skilled like soldiers or cowboys get double, 2 sp/$10. Most magic items are like high tech goods in a developing-nation economy. Edit: I think 4e's platemail = 50 gp = $2500 dollars works much better than 3e's platemail = 600 gp = $30,000. [/QUOTE]
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