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General Tabletop Discussion
*Dungeons & Dragons
Quasi Magical Nukes?
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<blockquote data-quote="Ancalagon" data-source="post: 6990194" data-attributes="member: 23"><p>The book "the gnole" (which is an interesting and tripy read by the way) had an interesting scene that was the magical equivalent of a nuke - summoning the salamander, a powerful fire spirit/god that just burned everything in the vicinty . The main character, a shaman/sorcerer type, prepared the summoning as a sort of "if things goes wrong, destroy everything so it doesn't fall in the wrong hands" plan B.</p><p></p><p>Anyway, I think what's important is not so much the mechanistic details (it does 50d20 damage! no 100d6!) but rather the impact on the game world if it goes off and how this magical nuke works. This matters far more than the amount of damage because it directly impacts how it may be countered - stopping a portal to the positive energy plane is not the same as stopping the summoning of a fire god, for example. Knowing what the impact is also matters because it gives you more maneuvering room as the GM, because the heroes don't *have* to win. Will it destroy the world, or merely a kingdom, or a city? Even if it's "just" a city, it's a big deal (see Hiroshima). Will there be lingering effect? Will the destruction spread?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6990194, member: 23"] The book "the gnole" (which is an interesting and tripy read by the way) had an interesting scene that was the magical equivalent of a nuke - summoning the salamander, a powerful fire spirit/god that just burned everything in the vicinty . The main character, a shaman/sorcerer type, prepared the summoning as a sort of "if things goes wrong, destroy everything so it doesn't fall in the wrong hands" plan B. Anyway, I think what's important is not so much the mechanistic details (it does 50d20 damage! no 100d6!) but rather the impact on the game world if it goes off and how this magical nuke works. This matters far more than the amount of damage because it directly impacts how it may be countered - stopping a portal to the positive energy plane is not the same as stopping the summoning of a fire god, for example. Knowing what the impact is also matters because it gives you more maneuvering room as the GM, because the heroes don't *have* to win. Will it destroy the world, or merely a kingdom, or a city? Even if it's "just" a city, it's a big deal (see Hiroshima). Will there be lingering effect? Will the destruction spread? [/QUOTE]
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