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General Tabletop Discussion
*Dungeons & Dragons
Quasi Magical Nukes?
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<blockquote data-quote="Tinker-TDC" data-source="post: 6990782" data-attributes="member: 6802653"><p>For a nuke that heroes could conceivably interact with:</p><p></p><p>DC30 CON saving throw within x radius. (high save, but theoretically survivable)</p><p>On a failed save the target is disintegrated. (shadow on the wall)</p><p>On a successful save the target takes 10d10 radiant damage, 10d10 thunder damage, and 10d10 fire damage. (the light, the shockwave, the explosion)</p><p></p><p>If the target has full cover the blast is different:</p><p>On a failed save the target takes 5d10 radiant damage, 10d10 thunder damage, 10d10 fire damage, and 10d10 bludgeoning damage. (the light, the shockwave, the explosion, the debris)</p><p>On a successful save the target takes half damage.</p><p></p><p>That's for a narrative usable bomb, though. The big thing is radiation, though. Basically, I'd put it up as different overlapping layers centered on the explosion stretched for wind and the rotation of the planet. Each layer is (let's say) about 100ft bigger than the largest layer it engulfs and is dc11 CON save every minute or take 1d8 necrotic damage and 1 level of radiation poisoning (on a successful save take half damage and no radiation poisoning). For every layer increase the DC by 1 and add an additional d8 necrotic damage. </p><p></p><p>Example:</p><p>1,000 feet from the blast (I know fallout would be more than a thousand feet, but this is for the concept, not the direct 1 to 1 comparison) it is CON11 or d8 damage.</p><p>900 feet from the blast it is CON12 or 2d8.</p><p>800 feet is CON13 or 3d8.</p><p>500 is CON16 or 6d8.</p><p>the center would be CON21 or 11d8.</p><p></p><p>Radiation poisoning is just a level of exhaustion (that is, it stacks with exhaustion) that can only be removed with Greater Restoration or some equivalent.</p><p></p><p>An alternate radiation poisoning is just having the necrotic damage reduce the target's HP maximum by that amount.</p><p></p><p></p><p>For every month that goes by add a minute to the time between radiation saves (ie. a year after the blast you save vs. radiation every 12 minutes rather than every minute. After 5 years you save once per hour, etc.)</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 6990782, member: 6802653"] For a nuke that heroes could conceivably interact with: DC30 CON saving throw within x radius. (high save, but theoretically survivable) On a failed save the target is disintegrated. (shadow on the wall) On a successful save the target takes 10d10 radiant damage, 10d10 thunder damage, and 10d10 fire damage. (the light, the shockwave, the explosion) If the target has full cover the blast is different: On a failed save the target takes 5d10 radiant damage, 10d10 thunder damage, 10d10 fire damage, and 10d10 bludgeoning damage. (the light, the shockwave, the explosion, the debris) On a successful save the target takes half damage. That's for a narrative usable bomb, though. The big thing is radiation, though. Basically, I'd put it up as different overlapping layers centered on the explosion stretched for wind and the rotation of the planet. Each layer is (let's say) about 100ft bigger than the largest layer it engulfs and is dc11 CON save every minute or take 1d8 necrotic damage and 1 level of radiation poisoning (on a successful save take half damage and no radiation poisoning). For every layer increase the DC by 1 and add an additional d8 necrotic damage. Example: 1,000 feet from the blast (I know fallout would be more than a thousand feet, but this is for the concept, not the direct 1 to 1 comparison) it is CON11 or d8 damage. 900 feet from the blast it is CON12 or 2d8. 800 feet is CON13 or 3d8. 500 is CON16 or 6d8. the center would be CON21 or 11d8. Radiation poisoning is just a level of exhaustion (that is, it stacks with exhaustion) that can only be removed with Greater Restoration or some equivalent. An alternate radiation poisoning is just having the necrotic damage reduce the target's HP maximum by that amount. For every month that goes by add a minute to the time between radiation saves (ie. a year after the blast you save vs. radiation every 12 minutes rather than every minute. After 5 years you save once per hour, etc.) [/QUOTE]
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