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[quasi-OT] Bronze/Iron Age info?
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<blockquote data-quote="Orcus" data-source="post: 6497" data-attributes="member: 1254"><p>I am actually running a campaing where bronze weapons are the common weapon. </p><p></p><p>Here are the game terms I invented. I also included my house rules for helms, which do not add to AC but do help prevent critical hits.</p><p></p><p>Bronze Weapons: Unless the PC has access to steel weapons, all weapons are made of bronze. Bronze, due to its inherent qualities, has limitations. </p><p></p><p>No Large-size weapons consisting mostly of metal may be made of bronze. Thus, there are no bronze greatswords or greataxes. Other Large weapons made mostly of wood do exist, such as bronze longspears, since only the spearhead is bronze.</p><p></p><p>All bronze weapons weigh 1.5 times the weight listed in the PHB.</p><p></p><p>All bronze weapons except Tiny-sized weapons, spears and bronze-tipped missile weapons have a –1 to hit due to their extra weight and poor quality.</p><p></p><p>The range increment for bronze thrown weapons is reduced by 20%, 10% for missile weapons that use bronze tipped projectiles.</p><p></p><p>All bronze bladed weapons other than spears cost 1.5 times the cost listed in the PHB.</p><p></p><p>All bronze bladed weapons of Medium-size suffer a –1 to damage. This minus does not apply to Small-sized bronze bladed weapons or to bronze spears as their heads are smaller then Medium-size even if the overall weapon length is Medium-size or greater, however other bronze polearms such as glaives and halberds are subject to this rule.</p><p></p><p>All Medium-sized bronze bladed weapons (other than spears) break and are rendered useless on a natural fumble (a roll of “1”)</p><p></p><p>All Small-sized bronze bladed weapons and all spears regardless of size become blunted and gain a –1 (cumulative) to damage on a natural fumble (a roll of a “1”). When a weapon is blunted by this rule such that its negative equals its maximum damage, it breaks and is rendered useless. Note that a blunted weapon that hits always does at least 1 point of damage, even if the modifier would reduce it to 0 or less.</p><p></p><p>Masterwork bronze weapons are not subject to any of the above penalties and are treated as if they were common steel weapons, though they do not gain the +1 to hit normally associated with masterwork weapons.</p><p></p><p>Other Weapon Restrictions: Longbows are quite rare and cost double the listed price, except for elves. Composite bows are not available to the PCs as that technology has not been discovered in their region. Polearms other than spears are uncommon and cost twice the listed price. Crossbows are quite rare and cost three times the listed price in the area where the PCs begin play and may only be purchased with DM approval.</p><p></p><p>Armor: No PC has access to steel armor. The following table details the armor and shields available to the PCs at the start of the campaign:</p><p></p><p>Table: Armor</p><p>Type Cost (gp) Armor Bonus Max Dex Skill Mod Spell Fail Wt. (lb)</p><p>Light Armor </p><p> Padded/Heavy Robes 5 +1 +8 0 5% 10 lb</p><p> Leather 10 +2 +6 0 10% 15 lb</p><p> Bronze Studded Lthr. 50 +3 +4 -2 10% 30 lb</p><p>Medium Armor </p><p> Hide 15 +3 +4 -3 20% 25 lb</p><p> Bronze Ring Armor 300 +4 +3 -3 15% 40 lb</p><p>Heavy Armor </p><p> Bronze Scale Armor 100 +4 +2 -5 20% 50 lb</p><p> Bronze Breast Plate 400 +5 +3 -5 20% 7 20* 50* 60 lb</p><p>Shields </p><p> Buckler 15 +1 -- -1 5% 1 -- -- 5 lb</p><p> Small, wooden 3 +1 -- -1 5% 2 -- -- 5 lb</p><p> Small, bronze 12 +1 -- -1 5% 3 -- -- 9 lb</p><p> Large, wooden 7 +2 -- -2 15% 3 -- -- 10 lb</p><p> Large, bronze 25 +2 -- -2 15% 4 -- -- 20 lb</p><p> Tower, bronze 35 ** -- -10 50% 5 -- -- 55 lb</p><p>Helms (see below) </p><p> Small helm, bronze 10 +1*** -- -1*** 2% 2 -- -- 2 lb</p><p> Full helm, bronze 50 +2*** -- -2*** 5% 4 -- -- 5 lb</p><p></p><p>*When running in heavy armor you move only triple our speed, not quadruple speed.</p><p>**A tower shield provides cover, not a direct AC bonus.</p><p>***See special rules regarding helms below under House Rules.</p><p></p><p>Helms: Helms can reduce the chance of a successful critical hit. Though helms do not add to AC for purposes of normal attacks, they do affect the chance to confirm a critical hit. See the chart above under armor for the AC bonus from a helm that applies only when rolling to confirm a critical hit. Averting such critical hits may damage the helm (see Damage to Armor and Shields, above).</p></blockquote><p></p>
[QUOTE="Orcus, post: 6497, member: 1254"] I am actually running a campaing where bronze weapons are the common weapon. Here are the game terms I invented. I also included my house rules for helms, which do not add to AC but do help prevent critical hits. Bronze Weapons: Unless the PC has access to steel weapons, all weapons are made of bronze. Bronze, due to its inherent qualities, has limitations. No Large-size weapons consisting mostly of metal may be made of bronze. Thus, there are no bronze greatswords or greataxes. Other Large weapons made mostly of wood do exist, such as bronze longspears, since only the spearhead is bronze. All bronze weapons weigh 1.5 times the weight listed in the PHB. All bronze weapons except Tiny-sized weapons, spears and bronze-tipped missile weapons have a –1 to hit due to their extra weight and poor quality. The range increment for bronze thrown weapons is reduced by 20%, 10% for missile weapons that use bronze tipped projectiles. All bronze bladed weapons other than spears cost 1.5 times the cost listed in the PHB. All bronze bladed weapons of Medium-size suffer a –1 to damage. This minus does not apply to Small-sized bronze bladed weapons or to bronze spears as their heads are smaller then Medium-size even if the overall weapon length is Medium-size or greater, however other bronze polearms such as glaives and halberds are subject to this rule. All Medium-sized bronze bladed weapons (other than spears) break and are rendered useless on a natural fumble (a roll of “1”) All Small-sized bronze bladed weapons and all spears regardless of size become blunted and gain a –1 (cumulative) to damage on a natural fumble (a roll of a “1”). When a weapon is blunted by this rule such that its negative equals its maximum damage, it breaks and is rendered useless. Note that a blunted weapon that hits always does at least 1 point of damage, even if the modifier would reduce it to 0 or less. Masterwork bronze weapons are not subject to any of the above penalties and are treated as if they were common steel weapons, though they do not gain the +1 to hit normally associated with masterwork weapons. Other Weapon Restrictions: Longbows are quite rare and cost double the listed price, except for elves. Composite bows are not available to the PCs as that technology has not been discovered in their region. Polearms other than spears are uncommon and cost twice the listed price. Crossbows are quite rare and cost three times the listed price in the area where the PCs begin play and may only be purchased with DM approval. Armor: No PC has access to steel armor. The following table details the armor and shields available to the PCs at the start of the campaign: Table: Armor Type Cost (gp) Armor Bonus Max Dex Skill Mod Spell Fail Wt. (lb) Light Armor Padded/Heavy Robes 5 +1 +8 0 5% 10 lb Leather 10 +2 +6 0 10% 15 lb Bronze Studded Lthr. 50 +3 +4 -2 10% 30 lb Medium Armor Hide 15 +3 +4 -3 20% 25 lb Bronze Ring Armor 300 +4 +3 -3 15% 40 lb Heavy Armor Bronze Scale Armor 100 +4 +2 -5 20% 50 lb Bronze Breast Plate 400 +5 +3 -5 20% 7 20* 50* 60 lb Shields Buckler 15 +1 -- -1 5% 1 -- -- 5 lb Small, wooden 3 +1 -- -1 5% 2 -- -- 5 lb Small, bronze 12 +1 -- -1 5% 3 -- -- 9 lb Large, wooden 7 +2 -- -2 15% 3 -- -- 10 lb Large, bronze 25 +2 -- -2 15% 4 -- -- 20 lb Tower, bronze 35 ** -- -10 50% 5 -- -- 55 lb Helms (see below) Small helm, bronze 10 +1*** -- -1*** 2% 2 -- -- 2 lb Full helm, bronze 50 +2*** -- -2*** 5% 4 -- -- 5 lb *When running in heavy armor you move only triple our speed, not quadruple speed. **A tower shield provides cover, not a direct AC bonus. ***See special rules regarding helms below under House Rules. Helms: Helms can reduce the chance of a successful critical hit. Though helms do not add to AC for purposes of normal attacks, they do affect the chance to confirm a critical hit. See the chart above under armor for the AC bonus from a helm that applies only when rolling to confirm a critical hit. Averting such critical hits may damage the helm (see Damage to Armor and Shields, above). [/QUOTE]
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