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Quasi-Playtest: OSR Fighter
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<blockquote data-quote="GMMichael" data-source="post: 8349009" data-attributes="member: 6685730"><p>[USER=29398]@Lanefan[/USER] I'll be using an act-when-you-want initiative system that assigns priority in a cyclical way. That, probably, also does not say OSR <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good point about future-proofing. Just curious: did earlier D&D editions run smoothly at high level?</p><p></p><p>Digressing a bit here, but here's a look at higher-level melee:</p><p>[SPOILER="HighMelee"]</p><p>Hit point gain happens at Fighter (highest) rate: 9 / 2 levels.</p><p>Fighters gain +1 THAKO per level - note that an unblocked attack is an auto-hit</p><p>Clerics gain +1 Parry (AC bonus) per level - note that a parry (armor usage) requires an action</p><p>STR provides THAKO bonus</p><p>DEX provides AC bonus</p><p>Each attack (including monsters and magic) tops off at 1d12, although magic might add a few bonus points</p><p>Armor and shield bonuses will probably be 1 through 5, so full plate + scutum MIGHT offer +10 to parry</p><p>Saving throws are attribute-based, cap at 19 attribute score, are reduced by caster proficiency</p><p>...</p><p>So a 10th level fighter, with about 55 hit points and an attack bonus of 15, uses plate armor and a large, enchanted shield for an armor bonus of 10 plus another 3 from Dexterity. Also, he gets two bonus actions by level 10, for 5 total. He's surrounded by four expert orc warriors, level 3, with 23 hit points each, great axes (two-handers) that do d12 (6.5) damage, armor bonuses of 4, and 12 actions among them.</p><p></p><p>One orc can attempt to block all of the fighter's attacks, but at 15 vs. 4, it's likely those defenses will mostly fail. The fighter's sword is at least a d10 (with a class feature that improves a d8 one-hander), so five attacks can probably kill one orc, even if she's defending. The other orcs get 9 unblocked attacks, causing 58 damage, defeating our unimaginative and almost-high-level fighter in one round.</p><p></p><p>Feel free to tinker with the above stats, but there's quite a bit of nuance left out (like hero points, environment, morale, positioning, etc.). If you see any red flags, let me know!</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8349009, member: 6685730"] [USER=29398]@Lanefan[/USER] I'll be using an act-when-you-want initiative system that assigns priority in a cyclical way. That, probably, also does not say OSR :) Good point about future-proofing. Just curious: did earlier D&D editions run smoothly at high level? Digressing a bit here, but here's a look at higher-level melee: [SPOILER="HighMelee"] Hit point gain happens at Fighter (highest) rate: 9 / 2 levels. Fighters gain +1 THAKO per level - note that an unblocked attack is an auto-hit Clerics gain +1 Parry (AC bonus) per level - note that a parry (armor usage) requires an action STR provides THAKO bonus DEX provides AC bonus Each attack (including monsters and magic) tops off at 1d12, although magic might add a few bonus points Armor and shield bonuses will probably be 1 through 5, so full plate + scutum MIGHT offer +10 to parry Saving throws are attribute-based, cap at 19 attribute score, are reduced by caster proficiency ... So a 10th level fighter, with about 55 hit points and an attack bonus of 15, uses plate armor and a large, enchanted shield for an armor bonus of 10 plus another 3 from Dexterity. Also, he gets two bonus actions by level 10, for 5 total. He's surrounded by four expert orc warriors, level 3, with 23 hit points each, great axes (two-handers) that do d12 (6.5) damage, armor bonuses of 4, and 12 actions among them. One orc can attempt to block all of the fighter's attacks, but at 15 vs. 4, it's likely those defenses will mostly fail. The fighter's sword is at least a d10 (with a class feature that improves a d8 one-hander), so five attacks can probably kill one orc, even if she's defending. The other orcs get 9 unblocked attacks, causing 58 damage, defeating our unimaginative and almost-high-level fighter in one round. Feel free to tinker with the above stats, but there's quite a bit of nuance left out (like hero points, environment, morale, positioning, etc.). If you see any red flags, let me know! [/SPOILER] [/QUOTE]
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