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Quasi-spell effects -- does it looks OK?
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<blockquote data-quote="Beholder Bob" data-source="post: 1630975" data-attributes="member: 12866"><p>Gez: It looks good! I like the idea of explaining the 'physics' of magic and how your world works, it gives the game a stronger flavor and internal consistency - as well as creating hooks for games and items. Now, the way magic seems to work, why do casters, both arcane and divine, cast different spells? Also, wouldn't force magic be universal among casters? Finally - if you can see into the ethereal (where lei resides), having sight/perception into the ether should boost checks to id spells for dispelling.</p><p></p><p>As a side note: I have done something similar in my game, though in an entirely different flavor.</p><p></p><p></p><p>Stellar lines of energy pierce the mortal realm, but just as radio waves are not noticed by modern man, so to are these lines not noticed by mortals. These columns of energy are thicker in some regions and less so in others (a dead magic area would be free of these columns). Indirectly related, these columns of stellar influence, while beyond the notice or interaction of creatures in general, are what shape the nature of beings born in that area, giving them their astrological signs. The cumulative effect of these lines have long-term effects, causing unusual growths in creatures, encouraging veins of particular metals in the earth to form, and dictate the weather and soil conditions for the region. Each type of caster interacts with these columns of force in different ways - altering the risk, power, and effects they generate.</p><p></p><p>Note: these regions are usually cyclical in nature as to where they focus on the mortal realm, traveling in circular paths of influence. Now, there are some remote stellar lines that do not move, move erratically, or phase in and out over time. Civilizations tend to avoid areas such as these.</p><p></p><p>Final note: the moon acts as a lens, focusing these effects. The phase of the moon effects how magic effects the land.</p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1630975, member: 12866"] Gez: It looks good! I like the idea of explaining the 'physics' of magic and how your world works, it gives the game a stronger flavor and internal consistency - as well as creating hooks for games and items. Now, the way magic seems to work, why do casters, both arcane and divine, cast different spells? Also, wouldn't force magic be universal among casters? Finally - if you can see into the ethereal (where lei resides), having sight/perception into the ether should boost checks to id spells for dispelling. As a side note: I have done something similar in my game, though in an entirely different flavor. Stellar lines of energy pierce the mortal realm, but just as radio waves are not noticed by modern man, so to are these lines not noticed by mortals. These columns of energy are thicker in some regions and less so in others (a dead magic area would be free of these columns). Indirectly related, these columns of stellar influence, while beyond the notice or interaction of creatures in general, are what shape the nature of beings born in that area, giving them their astrological signs. The cumulative effect of these lines have long-term effects, causing unusual growths in creatures, encouraging veins of particular metals in the earth to form, and dictate the weather and soil conditions for the region. Each type of caster interacts with these columns of force in different ways - altering the risk, power, and effects they generate. Note: these regions are usually cyclical in nature as to where they focus on the mortal realm, traveling in circular paths of influence. Now, there are some remote stellar lines that do not move, move erratically, or phase in and out over time. Civilizations tend to avoid areas such as these. Final note: the moon acts as a lens, focusing these effects. The phase of the moon effects how magic effects the land. [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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