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Quato as a pc
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<blockquote data-quote="RangerWickett" data-source="post: 5263149" data-attributes="member: 63"><p>Something like this actually came up in a recent game of mine, when a PC and the ogre he was grappling both fell into lava. The party dragged their bodies out, and used magic to bring their friend back. The player wanted to switch things up, so he showed up as a horrific hybrid with an ogre body and a human torso growing out of his chest.</p><p></p><p>(His was a bit more nimble, though. The ogre could grab foes, and the human body could hack at them with a sword.)</p><p></p><p>If you are going to treat them as two characters who just share a body, I'd go the simplest route possible:</p><p></p><p>The two characters share a space.</p><p></p><p>The small one (probably modeled on a halfling, because gnome, goblin, and kobold all have racial powers that don't make sense here) cannot move independently. Forced movement has no effect on the little guy. However, wherever the big one moves, the small one moves with it.</p><p></p><p>Targeted attacks count each character as a separate target. Bursts, blasts, zones, etc. can affect them both at once. Conditions on one do not necessarily affect the other.</p><p></p><p>Each character's stats are unaffected. The little guy could even wear tiny full plate if he was proficient. If the little guy has a high reflex defense and the big guy doesn't, you can explain it away somehow. Like, maybe the big guy wears a tiny shield on his chest, and the little guy is good at cowering under it.</p><p></p><p>The two characters roll initiative independently and can act on separate turns, but for ease of play, usually the character that goes first will delay until the other's turn. Then, until one character has a reason to delay again, they effectively share a turn.</p><p></p><p> </p><p>I'd go for a barbarian big guy with a psion little guy. If you make him a telekinetic, he can even move on his own if he uses telekinetic powers on the barbarian.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5263149, member: 63"] Something like this actually came up in a recent game of mine, when a PC and the ogre he was grappling both fell into lava. The party dragged their bodies out, and used magic to bring their friend back. The player wanted to switch things up, so he showed up as a horrific hybrid with an ogre body and a human torso growing out of his chest. (His was a bit more nimble, though. The ogre could grab foes, and the human body could hack at them with a sword.) If you are going to treat them as two characters who just share a body, I'd go the simplest route possible: The two characters share a space. The small one (probably modeled on a halfling, because gnome, goblin, and kobold all have racial powers that don't make sense here) cannot move independently. Forced movement has no effect on the little guy. However, wherever the big one moves, the small one moves with it. Targeted attacks count each character as a separate target. Bursts, blasts, zones, etc. can affect them both at once. Conditions on one do not necessarily affect the other. Each character's stats are unaffected. The little guy could even wear tiny full plate if he was proficient. If the little guy has a high reflex defense and the big guy doesn't, you can explain it away somehow. Like, maybe the big guy wears a tiny shield on his chest, and the little guy is good at cowering under it. The two characters roll initiative independently and can act on separate turns, but for ease of play, usually the character that goes first will delay until the other's turn. Then, until one character has a reason to delay again, they effectively share a turn. I'd go for a barbarian big guy with a psion little guy. If you make him a telekinetic, he can even move on his own if he uses telekinetic powers on the barbarian. [/QUOTE]
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