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Quato as a pc
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<blockquote data-quote="rjs" data-source="post: 5263617" data-attributes="member: 16164"><p>This. This is awesome. But a singing, charismatic stomach monster is just hilarious. Here's what I would do off the top of my head. Give the character speed 0 (unless you want some hot X-Files action) and give him the following trait:</p><p></p><p>Conjoined Twin</p><p>Quato is joined at the stomach with Quaid (I realize Quaid is Ahnold's character) and thus occupies Quaid's space. Whenever Quaid moves, Quato moves with Quaid, remaining in his space. Whenever Quato would move, he instead allows Quaid to move and Quato moves with him. Finally, Quato gains a +2 racial bonus to defenses against opportunity attacks.</p><p></p><p>This way, if Quato wants to teleport, he's not killing himself by forcibly extracting himself from Quaid's body. The boost to OA helps mitigate Quato's vulnerability to OAs when using ranged/area powers. Quato can also still be attacked as a separate creature. He rolls a separate initiative and has a full suite of actions. You might also have the following power.</p><p></p><p>Take My Hands!</p><p>At-Will</p><p>Move Action Melee 0</p><p>Target: Quaid</p><p>Effect: Quaid moves 2 squares or shifts 1 square as a free action.</p><p></p><p>As for magic items, given your unusual circumstances, I'd let Quato use the inherent bonus system to offset his weird body shape. There's nothing stopping Quato from turning magic rings into magic flesh rings (through the nose for instance). Other items would be tricky, but inherent bonuses cover the big stuff. </p><p></p><p>Bonus: If you want a detachable conjoined twin, you might run with this power.</p><p></p><p>Bloodied Separation</p><p>Encounter</p><p>No Action Personal</p><p>Trigger: Quaid becomes bloodied.</p><p>Effect: Quato loses <em>conjoined twin</em> and gain speed 4 until the end of the encounter. He then shifts 1 square.</p></blockquote><p></p>
[QUOTE="rjs, post: 5263617, member: 16164"] This. This is awesome. But a singing, charismatic stomach monster is just hilarious. Here's what I would do off the top of my head. Give the character speed 0 (unless you want some hot X-Files action) and give him the following trait: Conjoined Twin Quato is joined at the stomach with Quaid (I realize Quaid is Ahnold's character) and thus occupies Quaid's space. Whenever Quaid moves, Quato moves with Quaid, remaining in his space. Whenever Quato would move, he instead allows Quaid to move and Quato moves with him. Finally, Quato gains a +2 racial bonus to defenses against opportunity attacks. This way, if Quato wants to teleport, he's not killing himself by forcibly extracting himself from Quaid's body. The boost to OA helps mitigate Quato's vulnerability to OAs when using ranged/area powers. Quato can also still be attacked as a separate creature. He rolls a separate initiative and has a full suite of actions. You might also have the following power. Take My Hands! At-Will Move Action Melee 0 Target: Quaid Effect: Quaid moves 2 squares or shifts 1 square as a free action. As for magic items, given your unusual circumstances, I'd let Quato use the inherent bonus system to offset his weird body shape. There's nothing stopping Quato from turning magic rings into magic flesh rings (through the nose for instance). Other items would be tricky, but inherent bonuses cover the big stuff. Bonus: If you want a detachable conjoined twin, you might run with this power. Bloodied Separation Encounter No Action Personal Trigger: Quaid becomes bloodied. Effect: Quato loses [i]conjoined twin[/i] and gain speed 4 until the end of the encounter. He then shifts 1 square. [/QUOTE]
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