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Queen of the Demonweb Pits...anyone?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3490117" data-attributes="member: 4134"><p>I didn't know that. I did know that in Core D&D 3e, Lolth is a deity. I also know that this module is a Core D&D 3e module, so it follows COre D&D 3e, not any older material that has been superseded now.</p><p></p><p></p><p></p><p>Let me try:</p><p></p><p>Graz'zt wants to execute a plan where many demon lords sign a Demonic Pact in which they guarantee to send troops to a allied army which will then assault the hells and heavens. He plans to use Lolth's divine power to make the Pact supernaturally binding for everone who signs. If the pact comes to pass, it might prove disastrous, as the unified forces of the Abyss might very well be able to overcome the Devils and/or Celestials, which would result in a major power shift in the multiverse. Orcus, an old foe of Graz'zt's, wants to prevent the plan from happening.</p><p></p><p>Enter the PCs: Through a night-time raid by drow, they find out about increased activity by the drow. It seems that Lolth plans to take over the world, and her followers are whipped into a frenzy (actually, that's all a ploy by a certain demon to ensnare the players into his plan).</p><p></p><p>They follow the Drow's tracks which lead into Sigil, where they meet a Githyanki Scholar named Rule-Of-Three (actually the cambion son of Graz'zt) who tells them about the Drow threat and sends them to Three missions (a lot of things about Rule-of-Three are about threes). First, they're supposed to get a prophecy from an oracle (which is of olympian nature and doesn't grant prophecies to CE beings, so the demon needs some dupes to get it for him). Second, they are supposed to meet an ambassador of Orcus in Graz'zt's own Capital (a Bone Naga. Of course, their visit to that abyssal city goes wrong and the players have to get the hells out of there), and finally, they are to travel to the demonweb pits themselves to stop the pact from being signed.</p><p></p><p>That's not all that happens, there's another one or two visits to Lolth's layer of the Abyss, and the players can retreive two powerful demon-bane weapons. </p><p></p><p></p><p></p><p>Complaining to our mild reproach against the cambion because of other people's complaints doesn't seem fair. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3490117, member: 4134"] I didn't know that. I did know that in Core D&D 3e, Lolth is a deity. I also know that this module is a Core D&D 3e module, so it follows COre D&D 3e, not any older material that has been superseded now. Let me try: Graz'zt wants to execute a plan where many demon lords sign a Demonic Pact in which they guarantee to send troops to a allied army which will then assault the hells and heavens. He plans to use Lolth's divine power to make the Pact supernaturally binding for everone who signs. If the pact comes to pass, it might prove disastrous, as the unified forces of the Abyss might very well be able to overcome the Devils and/or Celestials, which would result in a major power shift in the multiverse. Orcus, an old foe of Graz'zt's, wants to prevent the plan from happening. Enter the PCs: Through a night-time raid by drow, they find out about increased activity by the drow. It seems that Lolth plans to take over the world, and her followers are whipped into a frenzy (actually, that's all a ploy by a certain demon to ensnare the players into his plan). They follow the Drow's tracks which lead into Sigil, where they meet a Githyanki Scholar named Rule-Of-Three (actually the cambion son of Graz'zt) who tells them about the Drow threat and sends them to Three missions (a lot of things about Rule-of-Three are about threes). First, they're supposed to get a prophecy from an oracle (which is of olympian nature and doesn't grant prophecies to CE beings, so the demon needs some dupes to get it for him). Second, they are supposed to meet an ambassador of Orcus in Graz'zt's own Capital (a Bone Naga. Of course, their visit to that abyssal city goes wrong and the players have to get the hells out of there), and finally, they are to travel to the demonweb pits themselves to stop the pact from being signed. That's not all that happens, there's another one or two visits to Lolth's layer of the Abyss, and the players can retreive two powerful demon-bane weapons. Complaining to our mild reproach against the cambion because of other people's complaints doesn't seem fair. :p [/QUOTE]
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