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Quelzarn
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<blockquote data-quote="freyar" data-source="post: 4432249" data-attributes="member: 40227"><p><strong>QUELZARN CR8</strong></p><p>Usually N Huge Magical Beast (aquatic)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision 60 ft, Low-light Vision, Listen +1, Spot +7</p><p>--------------------------------------------------------------</p><p><strong>AC</strong> 15 (-2 size, +5 Dex, +2 natural) touch 13, flat-footed 10</p><p><strong>HP</strong> 103 (9d10+54)</p><p><strong>SR</strong> 17</p><p><strong>Immune</strong> Electricity</p><p><strong>Fort</strong> +12 <strong>Ref</strong> +11 <strong>Will</strong> +6</p><p>--------------------------------------------------------------</p><p><strong>Speed</strong> 20 ft (4 sq), Swim 50 ft (10 sq)</p><p><strong>Melee</strong> Bite +16 (2d6+10)</p><p><strong>Space</strong> 15 ft; <strong>Reach</strong> 10 ft</p><p><strong>Base Atk</strong> +9; <strong>Grapple</strong> +24</p><p><strong>Atk Options</strong> Improved Grab, Swallow Whole, Regurgitate, <em>Hold Monster</em>, Spring Attack</p><p>---------------------------------------------------------------</p><p><strong>Abilities</strong> Str 24 Dex 21 Con 23 Int 6 Wis 13 Cha 16</p><p><strong>SQ</strong> Toxin Resistant, Semi-Amphibious, Willful</p><p><strong>Feats</strong> Iron Will[sup]B[/sup], Ability Focus (<em>Hold Monster</em>), Dodge, Mobility, Spring Attack</p><p><strong>Skills</strong> Concentraton +12, Spot +7, Swim +15</p><p><strong>Advancement</strong> 10-12 HD (Huge), 13-20 HD (Gargantuan)</p><p>----------------------------------------------------------------</p><p><strong>Skills</strong> A quelzarn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p><strong>Improved Grab (Ex)</strong> When a quelzarn hits with its bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it holds its foe in its mouth and may attempt to Swallow Whole on its next round. The quelzarn may choose to take a -20 penalty to its grapple checks; if it does so, it holds its foe in its mouth but is not considered to be grappling.</p><p><strong>Swallow Whole (Ex)</strong> A quelzarn can try to swallow a grabbed Medium or smaller opponent by making a successful grapple check (the victim takes bite damage as well as being swallowed whole). Rather than taking damage, a swallowed creature must hold its breath or begin to drown due to the fact that the quelzarn’s innards are full of brackish water (see the drowning rules in the SRD). A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A quelzarn’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</p><p><strong>Regurgitate (Ex)</strong> As an immediate action, a quelzarn that is not holding a grappled opponent in its mouth can regurgitate a swallowed opponent. The opponent is no longer swallowed whole but takes automatic bite damage and is grappled in the quelzarn’s mouth.</p><p><strong>Toxin Resistant (Ex)</strong> Due to long exposure to swamp and harbor water, quelzarn have a +2 racial bonus on Fortitude saves vs poison and disease.</p><p><strong>Semi-Amphibious (Ex)</strong> Due to their thick slime, quelzarn have a +2 racial bonus on saves to prevent suffocating in air.</p><p><strong>Willful (Su)</strong> Quelzarn receive Iron Will as a bonus feat. In addition, they receive a new saving throw to shake off any mind-affecting effect every other round, regardless of whether that effect would normally grant them a saving throw.</p><p><strong>Spell-like Abilities (Sp)</strong> 5/day - <em>Hold Monster</em> (DC 19), Caster Level 9th.</p></blockquote><p></p>
[QUOTE="freyar, post: 4432249, member: 40227"] [B]QUELZARN CR8[/B] Usually N Huge Magical Beast (aquatic) [B]Init[/B] +5; [B]Senses[/B] Darkvision 60 ft, Low-light Vision, Listen +1, Spot +7 -------------------------------------------------------------- [B]AC[/B] 15 (-2 size, +5 Dex, +2 natural) touch 13, flat-footed 10 [B]HP[/B] 103 (9d10+54) [B]SR[/B] 17 [B]Immune[/B] Electricity [B]Fort[/B] +12 [B]Ref[/B] +11 [B]Will[/B] +6 -------------------------------------------------------------- [B]Speed[/B] 20 ft (4 sq), Swim 50 ft (10 sq) [B]Melee[/B] Bite +16 (2d6+10) [B]Space[/B] 15 ft; [B]Reach[/B] 10 ft [B]Base Atk[/B] +9; [B]Grapple[/B] +24 [B]Atk Options[/B] Improved Grab, Swallow Whole, Regurgitate, [I]Hold Monster[/I], Spring Attack --------------------------------------------------------------- [B]Abilities[/B] Str 24 Dex 21 Con 23 Int 6 Wis 13 Cha 16 [B]SQ[/B] Toxin Resistant, Semi-Amphibious, Willful [B]Feats[/B] Iron Will[sup]B[/sup], Ability Focus ([I]Hold Monster[/I]), Dodge, Mobility, Spring Attack [B]Skills[/B] Concentraton +12, Spot +7, Swim +15 [B]Advancement[/B] 10-12 HD (Huge), 13-20 HD (Gargantuan) ---------------------------------------------------------------- [B]Skills[/B] A quelzarn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]Improved Grab (Ex)[/B] When a quelzarn hits with its bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it holds its foe in its mouth and may attempt to Swallow Whole on its next round. The quelzarn may choose to take a -20 penalty to its grapple checks; if it does so, it holds its foe in its mouth but is not considered to be grappling. [B]Swallow Whole (Ex)[/B] A quelzarn can try to swallow a grabbed Medium or smaller opponent by making a successful grapple check (the victim takes bite damage as well as being swallowed whole). Rather than taking damage, a swallowed creature must hold its breath or begin to drown due to the fact that the quelzarn’s innards are full of brackish water (see the drowning rules in the SRD). A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A quelzarn’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. [B]Regurgitate (Ex)[/B] As an immediate action, a quelzarn that is not holding a grappled opponent in its mouth can regurgitate a swallowed opponent. The opponent is no longer swallowed whole but takes automatic bite damage and is grappled in the quelzarn’s mouth. [B]Toxin Resistant (Ex)[/B] Due to long exposure to swamp and harbor water, quelzarn have a +2 racial bonus on Fortitude saves vs poison and disease. [B]Semi-Amphibious (Ex)[/B] Due to their thick slime, quelzarn have a +2 racial bonus on saves to prevent suffocating in air. [B]Willful (Su)[/B] Quelzarn receive Iron Will as a bonus feat. In addition, they receive a new saving throw to shake off any mind-affecting effect every other round, regardless of whether that effect would normally grant them a saving throw. [B]Spell-like Abilities (Sp)[/B] 5/day - [I]Hold Monster[/I] (DC 19), Caster Level 9th. [/QUOTE]
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