Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Quelzarn
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 4432343" data-attributes="member: 40227"><p><strong>Greater Quelzarn</strong></p><p></p><p><strong>GREATER QUELZARN CR15</strong></p><p>Usually N Gargantuan Magical Beast (aquatic)</p><p><strong>Init</strong> +5; <strong>Senses</strong> Darkvision 60 ft, Low-light Vision, Listen +3, Spot +24</p><p>----------------------------------------------------------</p><p><strong>AC</strong> 17 (-4 size, +5 Dex, +6 natural) touch 11, flat-footed 12</p><p><strong>HP</strong> 243 (18d10+144)</p><p><strong>SR</strong> 24</p><p><strong>Immune</strong> Electricity</p><p><strong>Special Defense</strong> <em>Spell Turning</em>, Hostile Mind</p><p><strong>Fort</strong> +19 <strong>Ref</strong> +16 <strong>Will</strong> +11</p><p>-----------------------------------------------------------</p><p><strong>Speed</strong> 20 ft (4 sq), Swim 50 ft (10 sq)</p><p><strong>Melee</strong> Bite +25 (3d6+16)</p><p><strong>Space</strong> 20 ft; <strong>Reach</strong> 15 ft</p><p><strong>Base Atk</strong> +18; <strong>Grapple</strong> +41</p><p><strong>Atk Options</strong> Improved Grab, Swallow Whole, Regurgitate, <em>Hold Monster</em>, Spring Attack, Capsize</p><p>------------------------------------------------------------</p><p><strong>Abilities</strong> Str 32 Dex 21 Con 27 Int 14 Wis 17 Cha 20</p><p><strong>SQ</strong> Toxin Resistant, Semi-Amphibious, Willful</p><p><strong>Feats</strong> Iron Will[sup]B[/sup], Ability Focus (<em>Hold Monster</em>), Dodge, Mobility, Spring Attack, Empower Spell-like Ability (<em>Spell Turning</em>), Hostile Mind, Resistance (Divination)</p><p><strong>Skills</strong> Concentration +29, Hide +14, Knowledge (arcana) +15, Spellcraft +14, Spot +24, Swim +19</p><p><strong>Advancement</strong> 19-24 HD (Gargantuan), 25-34 HD (Colossal)</p><p>-------------------------------------------------------------</p><p><strong>Skills</strong> A greater quelzarn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p><strong>Feats</strong> Hostile Mind: When the greater quelzarn is subject to a psionic power from the telepathy discipline, the manifester must make a DC 24 Will save or take 2d6 points of damage.</p><p>Resistance (Divination): All spells and spell-like abilities from the divination school of magic must beat the greater quelzarn’s SR in order to discover anything about it.</p><p><strong>Improved Grab (Ex)</strong> When a greater quelzarn hits with its bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it holds its foe in its mouth and may attempt to Swallow Whole on its next round. The greater quelzarn may choose to take a -20 penalty to its grapple checks; if it does so, it holds its foe in its mouth but is not considered to be grappling.</p><p><strong>Swallow Whole (Ex)</strong> A greater quelzarn can try to swallow a grabbed Medium or smaller opponent by making a successful grapple check (the victim takes bite damage as well as being swallowed whole). Rather than taking damage, a swallowed creature must hold its breath or begin to drown due to the fact that the greater quelzarn’s innards are full of brackish water (see the drowning rules in the SRD). A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A greater quelzarn’s gizzard can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 256 Diminutive or smaller opponents.</p><p><strong>Regurgitate (Ex)</strong> As an immediate action, a greater quelzarn that is not holding a grappled opponent in its mouth can regurgitate a swallowed opponent. The opponent is no longer swallowed whole but takes automatic bite damage and is grappled in the greater quelzarn’s mouth.</p><p><strong>Capsize (Ex)</strong> A submerged greater quelzarn that surfaces under a boat or ship less than 30 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 30 to 80 feet long and a 20% chance to capsize one over 80 feet long.</p><p><strong>Toxin Resistant (Ex)</strong> Due to long exposure to swamp and harbor water, greater quelzarn have a +2 racial bonus on Fortitude saves vs poison and disease.</p><p><strong>Semi-Amphibious (Ex)</strong> Due to their thick slime, greater quelzarn have a +2 racial bonus on saves to prevent suffocating in air.</p><p><strong>Willful (Su)</strong> Greater quelzarn receive Iron Will as a bonus feat. In addition, they receive a new saving throw to shake off any mind-affecting effect every other round, regardless of whether that effect would normally grant them a saving throw.</p><p><strong>Spell-like Abilities (Sp)</strong> at will - <em>Spell Turning</em>, 5/day - <em>Hold Monster</em> (DC 26), Caster Level 18th.</p></blockquote><p></p>
[QUOTE="freyar, post: 4432343, member: 40227"] [b]Greater Quelzarn[/b] [B]GREATER QUELZARN CR15[/B] Usually N Gargantuan Magical Beast (aquatic) [B]Init[/B] +5; [B]Senses[/B] Darkvision 60 ft, Low-light Vision, Listen +3, Spot +24 ---------------------------------------------------------- [B]AC[/B] 17 (-4 size, +5 Dex, +6 natural) touch 11, flat-footed 12 [B]HP[/B] 243 (18d10+144) [B]SR[/B] 24 [B]Immune[/B] Electricity [B]Special Defense[/B] [I]Spell Turning[/I], Hostile Mind [B]Fort[/B] +19 [B]Ref[/B] +16 [B]Will[/B] +11 ----------------------------------------------------------- [B]Speed[/B] 20 ft (4 sq), Swim 50 ft (10 sq) [B]Melee[/B] Bite +25 (3d6+16) [B]Space[/B] 20 ft; [B]Reach[/B] 15 ft [B]Base Atk[/B] +18; [B]Grapple[/B] +41 [B]Atk Options[/B] Improved Grab, Swallow Whole, Regurgitate, [I]Hold Monster[/I], Spring Attack, Capsize ------------------------------------------------------------ [B]Abilities[/B] Str 32 Dex 21 Con 27 Int 14 Wis 17 Cha 20 [B]SQ[/B] Toxin Resistant, Semi-Amphibious, Willful [B]Feats[/B] Iron Will[sup]B[/sup], Ability Focus ([I]Hold Monster[/I]), Dodge, Mobility, Spring Attack, Empower Spell-like Ability ([I]Spell Turning[/I]), Hostile Mind, Resistance (Divination) [B]Skills[/B] Concentration +29, Hide +14, Knowledge (arcana) +15, Spellcraft +14, Spot +24, Swim +19 [B]Advancement[/B] 19-24 HD (Gargantuan), 25-34 HD (Colossal) ------------------------------------------------------------- [B]Skills[/B] A greater quelzarn has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B]Feats[/B] Hostile Mind: When the greater quelzarn is subject to a psionic power from the telepathy discipline, the manifester must make a DC 24 Will save or take 2d6 points of damage. Resistance (Divination): All spells and spell-like abilities from the divination school of magic must beat the greater quelzarn’s SR in order to discover anything about it. [B]Improved Grab (Ex)[/B] When a greater quelzarn hits with its bite attack, it may attempt to start a grapple as a free action without provoking an Attack of Opportunity. If it wins the grapple attempt, it holds its foe in its mouth and may attempt to Swallow Whole on its next round. The greater quelzarn may choose to take a -20 penalty to its grapple checks; if it does so, it holds its foe in its mouth but is not considered to be grappling. [B]Swallow Whole (Ex)[/B] A greater quelzarn can try to swallow a grabbed Medium or smaller opponent by making a successful grapple check (the victim takes bite damage as well as being swallowed whole). Rather than taking damage, a swallowed creature must hold its breath or begin to drown due to the fact that the greater quelzarn’s innards are full of brackish water (see the drowning rules in the SRD). A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 20 points of damage to the gizzard (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A greater quelzarn’s gizzard can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 256 Diminutive or smaller opponents. [B]Regurgitate (Ex)[/B] As an immediate action, a greater quelzarn that is not holding a grappled opponent in its mouth can regurgitate a swallowed opponent. The opponent is no longer swallowed whole but takes automatic bite damage and is grappled in the greater quelzarn’s mouth. [B]Capsize (Ex)[/B] A submerged greater quelzarn that surfaces under a boat or ship less than 30 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 30 to 80 feet long and a 20% chance to capsize one over 80 feet long. [B]Toxin Resistant (Ex)[/B] Due to long exposure to swamp and harbor water, greater quelzarn have a +2 racial bonus on Fortitude saves vs poison and disease. [B]Semi-Amphibious (Ex)[/B] Due to their thick slime, greater quelzarn have a +2 racial bonus on saves to prevent suffocating in air. [B]Willful (Su)[/B] Greater quelzarn receive Iron Will as a bonus feat. In addition, they receive a new saving throw to shake off any mind-affecting effect every other round, regardless of whether that effect would normally grant them a saving throw. [B]Spell-like Abilities (Sp)[/B] at will - [I]Spell Turning[/I], 5/day - [I]Hold Monster[/I] (DC 26), Caster Level 18th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Quelzarn
Top