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Quen-Yeti
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<blockquote data-quote="Kitirat" data-source="post: 4399738" data-attributes="member: 7003"><p>A revision of an earlier (read 1st addition race), I'm interested in people opinions on balance. </p><p></p><p>RACIAL TRAITS</p><p>Average Height: 6´ 10˝–7´2˝</p><p>Average Weight: 250-350 lb.</p><p>Ability Scores: +2 Strength, +2 Constitution</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p>Languages: Choice of two from: Common, Giant, Northern </p><p>Skill Bonuses: +2 Athletics, +2 Endurance</p><p>Cold Resistance: You have cold resistance equal to 5+1/2 your level.</p><p>Inner Rage: You have inner rage as an At-Will power.</p><p>Oversized: You can use weapons of your size or one size larger as if they were your size.</p><p>Quen-Yeti Heritage: You gain a bonus feat at 1st level with the Quen-Yeti prerequisite, it is often, but is not required to be the common feat of your chosen sect.</p><p></p><p>Inner Rage Quen-Yeti Racial Power</p><p>You become overwhelmed with rage. </p><p>At-Will</p><p>Immediate Reaction Personal</p><p>Trigger: When first bloodied.</p><p>Effect: You become enraged (save ends), gaining bonus damage to all attacks equal to your constitution modifier. However, you can’t use encounter powers or action points.</p><p>Special: Whenever triggered you must use inner rage. </p><p> </p><p></p><p>The feats are:</p><p></p><p>Heroic Feats:</p><p>Extinguish Rage [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: You lose use of the inner rage power. </p><p></p><p>Inner Strength [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti </p><p>Benefit: When you use a second wind, add your Wisdom modifier to your defense bonuses.</p><p></p><p>Surge of Rage </p><p>Prerequisites: Quen-Yeti</p><p>Benefit: When you are enraged, you can use action points and gain a +1 racial bonus to attacks.</p><p></p><p>Styrke Armor [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: When you use a second wind, you gain resistance to all equal to your defense bonus from second wind until the defense effects end.</p><p></p><p>Waking Trance [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: You gain the waking trance racial encounter power.</p><p></p><p>Waking Trance Quen-Yeti Racial Power</p><p>You quell your inner fire completely for a moment, extending your moment of inner strength of mind, body, and soul. </p><p>Encounter </p><p>Move Action…Personal </p><p>Effect: You may sustain your second wind bonuses till the end of your next turn.</p><p></p><p>Raseri Kriger [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: When you first use the inner rage ability, you may choose to gain a +5 racial bonus or -5 racial penalty to your saving throws to end the enraged condition. You may not alter this bonus while enraged.</p><p></p><p>Paragon Feats:</p><p>Control Rage [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: You may use encounter powers when enraged and each round you can choose to gain a +5 racial bonus or -5 racial penalty to your saving throws to end the enraged condition. </p><p> </p><p>For Evig Raseri [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti</p><p>Benefit: If you are enraged when reduced to 0 or less hit points, you gain a +5 bonus to your dying saves.</p><p></p><p>Sann Balanse [Quen-Yeti]</p><p>Prerequisites: Quen-Yeti, waking trance feat, surge of rage feat.</p><p>Benefit: You recharge your second wind when you use an action point. </p><p></p><p></p><p>Basic, non-completed story:</p><p>Relatives of the great, well known Yeti, the Quen-Yeti or Styrke are divided into three separate sects (The enlightened Opplyst, the wild Raseri and the enslaved Tapt) and burdened with an ancient curse of internal rage. The Styrke find themselves oft at war with themselves and others. Able to withstand incredible cold they use this to escape the rest of the world, or wrack havoc upon it. </p><p>Play a Quen-Yeti if you want…</p><p>• To play a slave capable of growing from the lowest ranks of society to legendary hero.</p><p>• To be exceptionally strong and tough.</p><p>• To be a member of a race that favors the fighter, paladin, and warlock classes.</p><p></p><p>PHYSICAL QUALITIES</p><p>Quen-Yeti look nearly exactly as their larger Yeti cousins, with white, gray, or rarely brown fur covering their entire bodies except for a blue, black, or red protruding snout. Males are known to have long streaking length of hair, resembling horns coming from their cheeks and back of head. </p><p>They have longer than average arms, sharp protruding fangs and eyes ranging from bright blue ro dark vibrant red. </p><p>Quen-Yeti do not wear clothing in general, except for armor. Rings and most magic items require the enchant item ritual to resize for these large beings. Quen-Yeti enjoy art, even the Raseri, whom prize sculpture and other 3-D art above all other things and often have amulets or armor crafted with exotic additions such as carved horns on the shoulders, bracers sculpted to seem as animals, or helms with unique additions such as furred wings or attached paldrons. There is no outward visible difference between the different sects of Quen-Yeti, though the Raseri tend to be towards the taller end of the race’s size. Females tend to be less varied in color (universally white) and shorter but are said to live almost twice as long.</p><p>PLAYING A QUEN-YETI (Styrke) </p><p>Opplyst: Enlightened Styrke whom worship Inyx (most commonly) or another pagan god, they have achieved an inner wisdom which is used to dampen their ever fuelled rage. Most live in villages and clans within the ice fingers or Great Plateau.</p><p>Raseri: Styrke whom have not learned any manner of controlling their rage, these barely sentient beasts roam the ice plains and ice fingers most commonly in small packs, causing destruction wherever they go. On rare occasion one or more in a group become cognizant enough of their plight (which is completely succumbing to the rage curse of the Quen-Yeti) that they can exist among the other races.</p><p>Tapt: The most common Quen-Yeti (they do not commonly use their races name for themselves; the Styrke) found among the other races of the north, the Tapt have been bred as slaves and their inner rage has been completely removed. Bred for strength and heavy lifting by the giants in older times, these slaves now work among the rest of the empire with barely a scant understanding of their original culture or stride.</p><p></p><p>Rage Curse: Fuelled by ancient magic originally designed to make them affect shock troops, a nearly unstoppable inner rage exists within the Quen, making them lose their senses and go into a wild, uncontrollable rage. Unlike the raging of a Barbarian or Orc, this rage drains them of their sensesand makes them almost beast like.</p><p>Some Quen-Yeti have difficulty with the concept of money, instead preferring barter, but those among the other race’s communities soon learn its value. To be completed later.</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4399738, member: 7003"] A revision of an earlier (read 1st addition race), I'm interested in people opinions on balance. RACIAL TRAITS Average Height: 6´ 10˝–7´2˝ Average Weight: 250-350 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal Languages: Choice of two from: Common, Giant, Northern Skill Bonuses: +2 Athletics, +2 Endurance Cold Resistance: You have cold resistance equal to 5+1/2 your level. Inner Rage: You have inner rage as an At-Will power. Oversized: You can use weapons of your size or one size larger as if they were your size. Quen-Yeti Heritage: You gain a bonus feat at 1st level with the Quen-Yeti prerequisite, it is often, but is not required to be the common feat of your chosen sect. Inner Rage Quen-Yeti Racial Power You become overwhelmed with rage. At-Will Immediate Reaction Personal Trigger: When first bloodied. Effect: You become enraged (save ends), gaining bonus damage to all attacks equal to your constitution modifier. However, you can’t use encounter powers or action points. Special: Whenever triggered you must use inner rage. The feats are: Heroic Feats: Extinguish Rage [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: You lose use of the inner rage power. Inner Strength [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: When you use a second wind, add your Wisdom modifier to your defense bonuses. Surge of Rage Prerequisites: Quen-Yeti Benefit: When you are enraged, you can use action points and gain a +1 racial bonus to attacks. Styrke Armor [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: When you use a second wind, you gain resistance to all equal to your defense bonus from second wind until the defense effects end. Waking Trance [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: You gain the waking trance racial encounter power. Waking Trance Quen-Yeti Racial Power You quell your inner fire completely for a moment, extending your moment of inner strength of mind, body, and soul. Encounter Move Action…Personal Effect: You may sustain your second wind bonuses till the end of your next turn. Raseri Kriger [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: When you first use the inner rage ability, you may choose to gain a +5 racial bonus or -5 racial penalty to your saving throws to end the enraged condition. You may not alter this bonus while enraged. Paragon Feats: Control Rage [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: You may use encounter powers when enraged and each round you can choose to gain a +5 racial bonus or -5 racial penalty to your saving throws to end the enraged condition. For Evig Raseri [Quen-Yeti] Prerequisites: Quen-Yeti Benefit: If you are enraged when reduced to 0 or less hit points, you gain a +5 bonus to your dying saves. Sann Balanse [Quen-Yeti] Prerequisites: Quen-Yeti, waking trance feat, surge of rage feat. Benefit: You recharge your second wind when you use an action point. Basic, non-completed story: Relatives of the great, well known Yeti, the Quen-Yeti or Styrke are divided into three separate sects (The enlightened Opplyst, the wild Raseri and the enslaved Tapt) and burdened with an ancient curse of internal rage. The Styrke find themselves oft at war with themselves and others. Able to withstand incredible cold they use this to escape the rest of the world, or wrack havoc upon it. Play a Quen-Yeti if you want… • To play a slave capable of growing from the lowest ranks of society to legendary hero. • To be exceptionally strong and tough. • To be a member of a race that favors the fighter, paladin, and warlock classes. PHYSICAL QUALITIES Quen-Yeti look nearly exactly as their larger Yeti cousins, with white, gray, or rarely brown fur covering their entire bodies except for a blue, black, or red protruding snout. Males are known to have long streaking length of hair, resembling horns coming from their cheeks and back of head. They have longer than average arms, sharp protruding fangs and eyes ranging from bright blue ro dark vibrant red. Quen-Yeti do not wear clothing in general, except for armor. Rings and most magic items require the enchant item ritual to resize for these large beings. Quen-Yeti enjoy art, even the Raseri, whom prize sculpture and other 3-D art above all other things and often have amulets or armor crafted with exotic additions such as carved horns on the shoulders, bracers sculpted to seem as animals, or helms with unique additions such as furred wings or attached paldrons. There is no outward visible difference between the different sects of Quen-Yeti, though the Raseri tend to be towards the taller end of the race’s size. Females tend to be less varied in color (universally white) and shorter but are said to live almost twice as long. PLAYING A QUEN-YETI (Styrke) Opplyst: Enlightened Styrke whom worship Inyx (most commonly) or another pagan god, they have achieved an inner wisdom which is used to dampen their ever fuelled rage. Most live in villages and clans within the ice fingers or Great Plateau. Raseri: Styrke whom have not learned any manner of controlling their rage, these barely sentient beasts roam the ice plains and ice fingers most commonly in small packs, causing destruction wherever they go. On rare occasion one or more in a group become cognizant enough of their plight (which is completely succumbing to the rage curse of the Quen-Yeti) that they can exist among the other races. Tapt: The most common Quen-Yeti (they do not commonly use their races name for themselves; the Styrke) found among the other races of the north, the Tapt have been bred as slaves and their inner rage has been completely removed. Bred for strength and heavy lifting by the giants in older times, these slaves now work among the rest of the empire with barely a scant understanding of their original culture or stride. Rage Curse: Fuelled by ancient magic originally designed to make them affect shock troops, a nearly unstoppable inner rage exists within the Quen, making them lose their senses and go into a wild, uncontrollable rage. Unlike the raging of a Barbarian or Orc, this rage drains them of their sensesand makes them almost beast like. Some Quen-Yeti have difficulty with the concept of money, instead preferring barter, but those among the other race’s communities soon learn its value. To be completed later. [/QUOTE]
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