Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Query for DMs: How do you get the most of characters' backstories?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7115288" data-attributes="member: 6796661"><p>Depends. </p><p></p><p>In my current campaign, I spend a lot of time with my players going back and forth on their character backgrounds. There were good an bad reasons for this.</p><p></p><p>Good reasons:</p><p></p><p>1. Many of the players were new, I had never played with them before. This was a good way to start to get a sense of each others styles and make sure we really wanted to play in the same game before the first in-person session. </p><p></p><p>2. I built a home brew world and wanted to create build customize story lines around their backgrounds. If I were running a published AP, I think backgrounds would be less important. </p><p></p><p>3. Some players love to go into great detail building and discussing their backgrounds. I want to encourage and reward that without turning the first session into a creative writing read-your-work session. </p><p></p><p>Bad reason</p><p></p><p>1. I wanted to control the backgrounds to fit them into the campaign I wanted to run in the home brew world I spent a lot of time created. In hindsight, I would have given them more free reign and found a way to work with what they came up with. </p><p></p><p>Now, if I were running a published AP, I think background is mostly for the players. Background can also give skills and such, but beyond that I don't make much use of the inspiration mechanic in my games. It is too easy to forget about and is too arbitrary a carrot.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7115288, member: 6796661"] Depends. In my current campaign, I spend a lot of time with my players going back and forth on their character backgrounds. There were good an bad reasons for this. Good reasons: 1. Many of the players were new, I had never played with them before. This was a good way to start to get a sense of each others styles and make sure we really wanted to play in the same game before the first in-person session. 2. I built a home brew world and wanted to create build customize story lines around their backgrounds. If I were running a published AP, I think backgrounds would be less important. 3. Some players love to go into great detail building and discussing their backgrounds. I want to encourage and reward that without turning the first session into a creative writing read-your-work session. Bad reason 1. I wanted to control the backgrounds to fit them into the campaign I wanted to run in the home brew world I spent a lot of time created. In hindsight, I would have given them more free reign and found a way to work with what they came up with. Now, if I were running a published AP, I think background is mostly for the players. Background can also give skills and such, but beyond that I don't make much use of the inspiration mechanic in my games. It is too easy to forget about and is too arbitrary a carrot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Query for DMs: How do you get the most of characters' backstories?
Top