Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Query for DMs: How do you get the most of characters' backstories?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7115291" data-attributes="member: 97077"><p>One thing I've concluded over the years is that someone who is good at writing a backstory is not necessarily a good roleplayer.</p><p></p><p>In fact, in my experience, there is a strong correlation between someone who writes up a long backstory and being completely flat during actual play. It's like they get it all out on the page, but when playing, you don't ever see it manifested to any great degree. Except, of course, when we get to the "My character wouldn't do that..." stage when they point at the backstory as a reason not to engage with some game element. And for some reason, it's that moment that is seen by many (again, in my experience) as the <em>height </em>of roleplaying skill. Ugh.</p><p></p><p>I saw this very thing recently with a group I joined late in their campaign to replace a player that had to bail. It's a rotating DM system, so I got to run a game as well to see this player from both sides of the screen. They are 13th level and play like once a month, so this game has probably been going for well over a year. One of the players is pretty much silent during the game except to chime in with what his character <em>won't </em>do, which is frequent and annoying as play must effectively halt while everyone else works to convince him to go long. (I could write a whole thread on just that silliness, but won't for everyone's sake.) </p><p></p><p>Anyway, when my stint as DM was complete, it passed to another DM who suggested the next leg of the campaign take place in the aforementioned player's character's homeland. It was a place the party hadn't been yet and made a lot of sense as a follow-up to my offering. The player expressed interest in it, stating that getting back to his homeland was his character's goal as stated in his backstory. The rest of the players were like "Really?" The player sounded a little annoyed that the rest of the players had no idea this was what he had been wanting to do. But here's the thing - if you leave it on the page and never say a thing about it during play, how can you be miffed at the other players? And we're talking about a group that's been going for well over a year! If the rest of the players barely know a thing about your character after all that time, then that's because <em>you </em>failed to roleplay that character in a way that <em>shows </em>the backstory elements.</p><p></p><p>So as I said in my original post, <em>show</em>, don't <em>tell</em>.</p></blockquote><p></p>
[QUOTE="iserith, post: 7115291, member: 97077"] One thing I've concluded over the years is that someone who is good at writing a backstory is not necessarily a good roleplayer. In fact, in my experience, there is a strong correlation between someone who writes up a long backstory and being completely flat during actual play. It's like they get it all out on the page, but when playing, you don't ever see it manifested to any great degree. Except, of course, when we get to the "My character wouldn't do that..." stage when they point at the backstory as a reason not to engage with some game element. And for some reason, it's that moment that is seen by many (again, in my experience) as the [I]height [/I]of roleplaying skill. Ugh. I saw this very thing recently with a group I joined late in their campaign to replace a player that had to bail. It's a rotating DM system, so I got to run a game as well to see this player from both sides of the screen. They are 13th level and play like once a month, so this game has probably been going for well over a year. One of the players is pretty much silent during the game except to chime in with what his character [I]won't [/I]do, which is frequent and annoying as play must effectively halt while everyone else works to convince him to go long. (I could write a whole thread on just that silliness, but won't for everyone's sake.) Anyway, when my stint as DM was complete, it passed to another DM who suggested the next leg of the campaign take place in the aforementioned player's character's homeland. It was a place the party hadn't been yet and made a lot of sense as a follow-up to my offering. The player expressed interest in it, stating that getting back to his homeland was his character's goal as stated in his backstory. The rest of the players were like "Really?" The player sounded a little annoyed that the rest of the players had no idea this was what he had been wanting to do. But here's the thing - if you leave it on the page and never say a thing about it during play, how can you be miffed at the other players? And we're talking about a group that's been going for well over a year! If the rest of the players barely know a thing about your character after all that time, then that's because [I]you [/I]failed to roleplay that character in a way that [I]shows [/I]the backstory elements. So as I said in my original post, [I]show[/I], don't [I]tell[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Query for DMs: How do you get the most of characters' backstories?
Top