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<blockquote data-quote="Raven Crowking" data-source="post: 3593064" data-attributes="member: 18280"><p>From <em>The Game of Rassilon </em> by Daniel J. Bishop </p><p><span style="font-size: 9px">copyright (c) 2007</span></p><p><span style="font-size: 9px">Material herein owned by the BBC or the estate of Terry Nation is not intended to challenge their ownership of copyright or trademark.</span></p><p></p><p><span style="font-size: 15px"><strong>Sample Creature: Animus</strong></span></p><p></p><p style="margin-left: 20px">Huge Aberration (Fungal), Level 10</p> <p style="margin-left: 20px">STR none, END +4, DEX none, AGL –10, PCN +20, KNO +10, PSI +20, PRS +20</p> <p style="margin-left: 20px">Skills: Astrogation +14, Bluff +24, Concentration +25, Handle Animal +25, Intimidate +30, Knowledge (Alien Species) +12, Knowledge (Planets ) +12, Knowledge (Tactics) +15, Sciences (Astronomy) +20, Sciences (Biology) +22, Sciences (Genetics) +18, Sciences (Physics) +16, and Sense Motive +22.</p> <p style="margin-left: 20px"><strong>Knacks: </strong> Animal Empathy, Manipulative, Resilience.</p> <p style="margin-left: 20px"><strong>HP</strong> 84; <strong>Saves</strong> Fort +19, Ref automatic failure, Will +35; Defence –4; AP 20.</p><p></p><p><strong>Carsenome:</strong> An Animus creates a home for itself, made of fungal membranes, called a Carsenome. The Carsenome is like a gigantic maze of membranes, which has Hardness 5 and 10 hit points per meter-square area. Beneath the surface, tendrils of the Carsenome spread until they infiltrate the entire planet. The Carsenome has two ways to defend itself: </p><p></p><p style="margin-left: 20px">• Resilience: An Animus can use its Resilience Knack to repair damage to its Carsenome as well as to repair damage to itself.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">• Web Guns: A Carsenome has several nodes where web guns are embedded into its walls. These guns can attack, shooting out sticky webs in a three-meter radius. Any creature caught by a web gun takes 2d6 points of Agility damage (Reflex save DC 15 for half damage, Agility cannot drop below </p> <p style="margin-left: 20px">–10, effect lasts 2d6 minutes).</p><p></p><p><strong>Locators:</strong> An Animus can sense movement everywhere tendrils of its Carsenome reach. It can dimly sense movement even in the space around the planet that they occupy.</p><p></p><p><strong>Psychic Powers:</strong> An Animus gains the following Psychic Powers for free: Psychic Domination, Psychic Hypnosis, Telepathic Focus, and Telepathic Reception.</p><p></p><p><strong>Control Necklace:</strong> An Animus can make necklaces that prevent creatures from resisting its Psychic Hypnosis power. Any creature wearing such a necklace has a –4 penalty to all Willpower saves.</p><p></p><p><strong>Organic Crystal:</strong> Within its Carsenome, an Animus can lower an organic crystal over the head of a creature, allowing it to speak to that creature telepathically. It “spoke” with a female voice.</p><p></p><p>An Animus is a space-faring life form that appears similar to a gigantic, many-legged spider made of fungal tissue. A single Animus arrives on a planet like a far-flung seed. It seeks the magnetic north pole of a world, drawing its initial power from the pole itself. As it burrows into the soil of its new home, it creates an ever-expanding Carsenome around itself, which blights the land and poisons the water. Eventually, over a period of two centuries, an Animus will entirely envelope a world in its Carsenome. At this time, it is ready to spore – sending new Animus “seeds” into space to find new worlds, repeating the cycle.</p><p></p><p>The 1st Doctor, Barbara Wright, Ian Chesterton, and Vicki encountered an Animus that had landed on Vortis at some point in the far future. According to Prapillus of the Menoptera, the Animus was “An alien from the darkness of space with the shape inside the cocoon….Our legends of it only began when it was already thinking itself into the crannies of Vortis and the minds of the Zarbi, spreading its web.” It was defeated by the combined forces of the Menoptera and the 1st Doctor and his companions.</p><p></p><p><strong>Advancement:</strong> The Animus described above is one near the height of its power. You can reduce the Animus’ power to model a creature closer to the beginning of its invasion of a planet (probably necessary if the story revolves around a modern-day invasion of Earth, for example).</p><p></p><p><strong>Episode Guide:</strong> <em>The Web Planet</em>.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3593064, member: 18280"] From [I]The Game of Rassilon [/I] by Daniel J. Bishop [SIZE=1]copyright (c) 2007 Material herein owned by the BBC or the estate of Terry Nation is not intended to challenge their ownership of copyright or trademark.[/SIZE] [SIZE=4][B]Sample Creature: Animus[/B][/SIZE] [INDENT]Huge Aberration (Fungal), Level 10 STR none, END +4, DEX none, AGL –10, PCN +20, KNO +10, PSI +20, PRS +20 Skills: Astrogation +14, Bluff +24, Concentration +25, Handle Animal +25, Intimidate +30, Knowledge (Alien Species) +12, Knowledge (Planets ) +12, Knowledge (Tactics) +15, Sciences (Astronomy) +20, Sciences (Biology) +22, Sciences (Genetics) +18, Sciences (Physics) +16, and Sense Motive +22. [B]Knacks: [/B] Animal Empathy, Manipulative, Resilience. [B]HP[/B] 84; [B]Saves[/B] Fort +19, Ref automatic failure, Will +35; Defence –4; AP 20.[/INDENT] [b]Carsenome:[/b] An Animus creates a home for itself, made of fungal membranes, called a Carsenome. The Carsenome is like a gigantic maze of membranes, which has Hardness 5 and 10 hit points per meter-square area. Beneath the surface, tendrils of the Carsenome spread until they infiltrate the entire planet. The Carsenome has two ways to defend itself: [INDENT]• Resilience: An Animus can use its Resilience Knack to repair damage to its Carsenome as well as to repair damage to itself. • Web Guns: A Carsenome has several nodes where web guns are embedded into its walls. These guns can attack, shooting out sticky webs in a three-meter radius. Any creature caught by a web gun takes 2d6 points of Agility damage (Reflex save DC 15 for half damage, Agility cannot drop below –10, effect lasts 2d6 minutes).[/INDENT] [b]Locators:[/b] An Animus can sense movement everywhere tendrils of its Carsenome reach. It can dimly sense movement even in the space around the planet that they occupy. [b]Psychic Powers:[/b] An Animus gains the following Psychic Powers for free: Psychic Domination, Psychic Hypnosis, Telepathic Focus, and Telepathic Reception. [b]Control Necklace:[/b] An Animus can make necklaces that prevent creatures from resisting its Psychic Hypnosis power. Any creature wearing such a necklace has a –4 penalty to all Willpower saves. [b]Organic Crystal:[/b] Within its Carsenome, an Animus can lower an organic crystal over the head of a creature, allowing it to speak to that creature telepathically. It “spoke” with a female voice. An Animus is a space-faring life form that appears similar to a gigantic, many-legged spider made of fungal tissue. A single Animus arrives on a planet like a far-flung seed. It seeks the magnetic north pole of a world, drawing its initial power from the pole itself. As it burrows into the soil of its new home, it creates an ever-expanding Carsenome around itself, which blights the land and poisons the water. Eventually, over a period of two centuries, an Animus will entirely envelope a world in its Carsenome. At this time, it is ready to spore – sending new Animus “seeds” into space to find new worlds, repeating the cycle. The 1st Doctor, Barbara Wright, Ian Chesterton, and Vicki encountered an Animus that had landed on Vortis at some point in the far future. According to Prapillus of the Menoptera, the Animus was “An alien from the darkness of space with the shape inside the cocoon….Our legends of it only began when it was already thinking itself into the crannies of Vortis and the minds of the Zarbi, spreading its web.” It was defeated by the combined forces of the Menoptera and the 1st Doctor and his companions. [b]Advancement:[/b] The Animus described above is one near the height of its power. You can reduce the Animus’ power to model a creature closer to the beginning of its invasion of a planet (probably necessary if the story revolves around a modern-day invasion of Earth, for example). [b]Episode Guide:[/b] [i]The Web Planet[/i]. [/QUOTE]
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