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Quest for a Dr. Who RPG?
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<blockquote data-quote="pedr" data-source="post: 3593067" data-attributes="member: 33464"><p>Of course if you want to play an RPG which feels like you're playing the Dr Who TV series, you could look at Prime Time Adventures. I've never played it, so this isn't actually a recommendation, but from what I've heard it's aim is to allow players to create the feel of the plot arcs and conflicts of a TV series. It's (to potentially mis-use theory terms which I don't understand) very narrativist, in the sense that rather than having a task-resolution system ("How good is my character at shooting the Dalek? Oh, <em>that</em> good? Well, I'l try that then... (roll dice) Oh look I succeed and (roll dice) it's destroyed") it has a scene-based conflict resolution system ("If I don't destroy the Dalek then I can't get to the control room to rescue my companion and I'll have failed... (draw cards) Ah, a success, so I duck behind the workbench and shoot it with my gun, destroying it so I can rush down the corridor...") where the focus is on having mechanics which help the players to tell the story, rather than mechanics which say exactly what happens. (I'm probably not doing a good job of explaining that)</p><p></p><p>So it's not everyone's cup of tea, but actual play reports suggest that it's great fun - and capable of creating very memorable sessions which capture a TV series well. Info here: <a href="http://www.indie-rpgs.com/forum/index.php?board=47.0" target="_blank">http://www.indie-rpgs.com/forum/index.php?board=47.0</a> - look for threads tagged PTA</p></blockquote><p></p>
[QUOTE="pedr, post: 3593067, member: 33464"] Of course if you want to play an RPG which feels like you're playing the Dr Who TV series, you could look at Prime Time Adventures. I've never played it, so this isn't actually a recommendation, but from what I've heard it's aim is to allow players to create the feel of the plot arcs and conflicts of a TV series. It's (to potentially mis-use theory terms which I don't understand) very narrativist, in the sense that rather than having a task-resolution system ("How good is my character at shooting the Dalek? Oh, [i]that[/i] good? Well, I'l try that then... (roll dice) Oh look I succeed and (roll dice) it's destroyed") it has a scene-based conflict resolution system ("If I don't destroy the Dalek then I can't get to the control room to rescue my companion and I'll have failed... (draw cards) Ah, a success, so I duck behind the workbench and shoot it with my gun, destroying it so I can rush down the corridor...") where the focus is on having mechanics which help the players to tell the story, rather than mechanics which say exactly what happens. (I'm probably not doing a good job of explaining that) So it's not everyone's cup of tea, but actual play reports suggest that it's great fun - and capable of creating very memorable sessions which capture a TV series well. Info here: [url]http://www.indie-rpgs.com/forum/index.php?board=47.0[/url] - look for threads tagged PTA [/QUOTE]
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