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<blockquote data-quote="doctorbadwolf" data-source="post: 8479401" data-attributes="member: 6704184"><p><strong>Player Characters</strong></p><p></p><p>PC's in QfC are referred to as Rangers, though some are more allies of the rangers. I'll get more into that in a later post, but basically the rangers were formed in the early 1890's in the American Southwest, and the term is used in a manner similar to territorial rangers of that time and place. That is, someone who ranges over an area and protects the people both from outside threats and from themselves. </p><p></p><p>What this means for a group of PCs is that while you have a life outside of your work as a ranger or an allies of the rangers, you have a loose infrastructure you can rely on for information, resources, etc, who also know what you know about the world, and who can call upon you to provide backup and information in turn. </p><p></p><p>Mechanically, each PC has an Origin and an Archetype, and some assorted stuff outside those. </p><p></p><p><strong>Origin: </strong>Ancestry, Upbringing, and Occupation form your Origin, and determine a good chunk of your resources and capabilities. </p><ul> <li data-xf-list-type="ul">Ancestry is essentially your race. It's the species or type of creature you are. This ranges from Humans, to trolls (not dnd style, more big scary strong beings that are part of the land), to vaettr and djinn, beings of spirit who take physical form in order to pursue a goal or task. </li> <li data-xf-list-type="ul">Determines 2 of your bonus attribute points, base speed, gives you a couple skills that you have a knack for, and gives a few features.</li> <li data-xf-list-type="ul">Upbringing is where and how you grew up. I'm working on moving some stuff from Ancestry to here right now, like languages. <ul> <li data-xf-list-type="ul">Grants 2 contacts, a few skill ranks, an area of familiarity (a place you are knowledgeable about, know your way around, know people, etc), and some suggestions for starting kit.</li> </ul></li> <li data-xf-list-type="ul">Occupation is currently somewhat vestigial, but I'm working on writing up some examples and giving it more relevance. It's what you do when you aren't dealing with supernatural stuff. <ul> <li data-xf-list-type="ul">Gives you a Contact, some knowledge, and a skill rank.</li> </ul></li> </ul><p><strong>Archetype</strong> is what it says on the box. It's the kind of hero you are. </p><ul> <li data-xf-list-type="ul">Biggest feature package at character creation. Gives two special skills, and 4 additional skill ranks, an "Archetypal" trait, and a short list of other traits to choose 3 from (traits are major, moderate, and minor, you get one each), 2 more contacts, a few subjects about which you're knowledgable, and more suggested starting kit. </li> </ul><p><strong>Other Stuff: </strong>You get to pick 6 more skill ranks, and 3 more traits (one of each again), and determine your Vulnerability, and describe your home and vehicle. For most characters, home and vehicle are just flavor to start with, but some archetypes make them into special traits that help define your character, such as a home that has an extensive library or a laboratory, or a special vehicle that is magically or technologically enhanced to aid you in your adventures.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8479401, member: 6704184"] [B]Player Characters[/B] PC's in QfC are referred to as Rangers, though some are more allies of the rangers. I'll get more into that in a later post, but basically the rangers were formed in the early 1890's in the American Southwest, and the term is used in a manner similar to territorial rangers of that time and place. That is, someone who ranges over an area and protects the people both from outside threats and from themselves. What this means for a group of PCs is that while you have a life outside of your work as a ranger or an allies of the rangers, you have a loose infrastructure you can rely on for information, resources, etc, who also know what you know about the world, and who can call upon you to provide backup and information in turn. Mechanically, each PC has an Origin and an Archetype, and some assorted stuff outside those. [B]Origin: [/B]Ancestry, Upbringing, and Occupation form your Origin, and determine a good chunk of your resources and capabilities. [LIST] [*]Ancestry is essentially your race. It's the species or type of creature you are. This ranges from Humans, to trolls (not dnd style, more big scary strong beings that are part of the land), to vaettr and djinn, beings of spirit who take physical form in order to pursue a goal or task. [*]Determines 2 of your bonus attribute points, base speed, gives you a couple skills that you have a knack for, and gives a few features. [*]Upbringing is where and how you grew up. I'm working on moving some stuff from Ancestry to here right now, like languages. [LIST] [*]Grants 2 contacts, a few skill ranks, an area of familiarity (a place you are knowledgeable about, know your way around, know people, etc), and some suggestions for starting kit. [/LIST] [*]Occupation is currently somewhat vestigial, but I'm working on writing up some examples and giving it more relevance. It's what you do when you aren't dealing with supernatural stuff. [LIST] [*]Gives you a Contact, some knowledge, and a skill rank. [/LIST] [/LIST] [B]Archetype[/B] is what it says on the box. It's the kind of hero you are. [LIST] [*]Biggest feature package at character creation. Gives two special skills, and 4 additional skill ranks, an "Archetypal" trait, and a short list of other traits to choose 3 from (traits are major, moderate, and minor, you get one each), 2 more contacts, a few subjects about which you're knowledgable, and more suggested starting kit. [/LIST] [B]Other Stuff: [/B]You get to pick 6 more skill ranks, and 3 more traits (one of each again), and determine your Vulnerability, and describe your home and vehicle. For most characters, home and vehicle are just flavor to start with, but some archetypes make them into special traits that help define your character, such as a home that has an extensive library or a laboratory, or a special vehicle that is magically or technologically enhanced to aid you in your adventures. [/QUOTE]
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