Quest for JUSTICE!

hong

WotC's bitch
For GREAT justice, even.

Okay, with that out of the way....

My Britannia 3E campaign is coming along nicely. We've been going for about a year now, and the PCs have reached 9th level. Now I'm looking for some ideas for the next few sessions, which will probably involve said Quest for Justice.

Some background: the campaign is loosely based around the old Ultima 4 CRPG. For those who haven't heard of it, this was possibly the first CRPG whose plot didn't revolve wholly around killing a huge boss monster. Oh, there was still lots of monster killing and looting, but the plot itself involved becoming enlightened in eight virtues and then retrieving a fabled artifact.

The PCs have already done the quest for Compassion. This involved a number of subquests:

- They had to protect a troll living under a bridge from a company of soldiers who were coming to kill it. The soldiers had been told that the troll was a menace, but the truth was a bit different. The point being that compassion is universal, and does not discriminate on the basis of race, culture or appearance.

- Then they had to find an evil necromancer whom they'd fought previously, and save him from a lynch mob (he'd lost his powers and couldn't defend himself). The point being that it isn't particularly noteworthy to be compassionate to your friends; true compassion is displayed when it's extended even to your enemies.

- Finally they were given a vision of a powerful orc warlord and his minions, and told to destroy them all. This caused a bit of puzzlement at first; eventually it was revealed that orcs are spirits of Hatred, who spawn in the depths of the Underworld when mortals succumb to hate. From the Underworld, these spirits make their way to the depths of the great dungeons, where they are formed into warbands and armies, and from which they emerge to despoil the surface world. The point is that the only way to destroy the orcs is to destroy the hatred that festers within oneself. When one has succeeded in this task, then one is enlightened in the virtue of Compassion (and you gain a funky powerup).

As you can see, it's all rather allegorical.

So, what similar quests can I use for Justice?

The PCs already know that they have to offer their services to the head of the Witch Hunters, a semi-official group of vigilantes who make war on the Bloodmages, an evil necromantic cult. (In fact, the necro mentioned above was a Bloodmage.) I'm thinking of Dryden, the chief Witch Hunter as being a pretty ruthless, win-at-all-costs type. This would give plenty of room for moral dilemmas along the lines of mercy vs retribution.

Any ideas, people?
 

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They could:

- Clear the name of a man accused of a crime he did not commit.

- Convince a bandit lord that he should turn himself him (or just bump the guy off)

- Loggers are chopping down huge chunks of forest. Their ancestors signed a no-chopping agreement with the happy forest people a long time ago, but this new generation doesn't know of it. They must be shown evidence of their own crime and be made to make retribution.

- Kill the Guardian and take all his stuff

Incidentally, I'm a big fan of funky powerups. That whole "you can't win at RPGs" is for quiche-eaters.
 


BiggusGeekus@Work said:
They could:

- Clear the name of a man accused of a crime he did not commit.

- Convince a bandit lord that he should turn himself him (or just bump the guy off)

Hmm. I could have an outstanding warrant for the guy they saved before....

- Loggers are chopping down huge chunks of forest. Their ancestors signed a no-chopping agreement with the happy forest people a long time ago, but this new generation doesn't know of it. They must be shown evidence of their own crime and be made to make retribution.

They're smack-bang in the middle of the Deep Forest, so this could work.

By a strange coincidence, I've got the soundtrack to _Princess Mononoke_ playing on Winamp. Yes, there will be feral druids and dire boars. Oh yes.

- Kill the Guardian and take all his stuff

Wrong Ultima, d00d! Besides, I'm pretending that everything after U5 doesn't exist. :p

Incidentally, I'm a big fan of funky powerups. That whole "you can't win at RPGs" is for quiche-eaters.

M3 t00!!!1!
 

You could always have a NPC special to the party go bad, a brother perhaps, and they need to bring him to justice. HAve him even kill/hurt/maim something important to the PC's, but the PCs cannot kill him, they need to bring him to prison...
 

It might be interesting to set up a conflict between law and justice, and force the PCs to decide in favor of one or the other.

For instance, the PCs capture a man who is accused of a particularly heinous crime, and whom they believe to be guilty, but will almost certainly be acquitted or given only a minor penalty in court.

For maximum effect, the legal system should not be "corrupt" or "bad" - there should be some kind of well-defined procedural problem that prevents the guilty man from being punished. Perhaps the only evidence against him was gained by magic, which is inadmissible in court. Or, the only witnesses to the crime could themselves be felons or members of some other group who cannot testify under the legal system.
 

To prove a dishonest man is honest.

To prove a honest man is dishonest.


To act as public defenders - trial by combat, trial by law, trial by faith.
 

Maybe someone who is rather high and mighty (lead priest, noble, wealthy merciant) commits some crime and blames it on a peasant. The peasant is on trial and has done nothing wrong, but there is enough evidence planted against him to make it almost impossible for him to be acquitted. Due to his low station (or just the nature of the crime) the peasant is to be hanged. The PCs have to find some way to clear the peasant's name and bring the true perpetrator to justice.

Or somethin' like that.
 

The PC's could have to deal with a vigilante in a lax or mildly evil regime. They have to decide whether it's the lawful authorities that should/can uphold justice or whether justice should be upheld at any cost.
 

As far as justice goes, the players could come under the arm of the law. Something they did requires punishment (maybe a simple technicality, but it'd be jucier if it happened during another set of quests) and they have to accept it. It would be justice by serving justice to themselves. Justice has to apply to everyone, including the just, or perhaps first to the just.
 

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