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Quest for the "perfect" all-in-one game
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<blockquote data-quote="Wolf1066" data-source="post: 5210918" data-attributes="member: 88680"><p>I've heard great things about both GURPS and Hero as far as "create any character, play any genre" goes but sadly have played neither and would not be comfortable GMing either without having a grounding in what it's like to play the game.</p><p></p><p>I'm confused by the OP as to me, "all-in-one game" means you have a system that will work for any genre you care to run from high fantasy to strictly historical to contemporary crime/espionage to gothic horror to space opera to hard science fiction to utopias and dystopias, post-apocalyptic wastelands or the Zombie Apocalypse. </p><p></p><p>Needless to say, if all that were contained in one book, it'd be a bloody big book - just a few thousand years worth of weapons (normal and magical) from stone adze to Plasma Gun Man-Portable TL 21 is going to take up more than a few pages and we haven't even gotten into "how do you create non-humans using this system?", magical items, equipment, technology levels, settings, world building etc etc.</p><p></p><p>If the OP is talking about an all-in-one game wherein you have a single book that describes setting, all the races/things you can encounter, all the stuff you can find/buy, how to generate characters etc in one convenient book that enables you to play without having to go out and buy dozens of additional resources, player's guides, bestiaries, monster manuals etc, then one must ask "which genre?"</p><p></p><p>What would be an engaging game ("perfect") for someone interested in playing characters in 18th Century Europe may well be "boring" and no use to someone who wants to be in some sort of space opera setting.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5210918, member: 88680"] I've heard great things about both GURPS and Hero as far as "create any character, play any genre" goes but sadly have played neither and would not be comfortable GMing either without having a grounding in what it's like to play the game. I'm confused by the OP as to me, "all-in-one game" means you have a system that will work for any genre you care to run from high fantasy to strictly historical to contemporary crime/espionage to gothic horror to space opera to hard science fiction to utopias and dystopias, post-apocalyptic wastelands or the Zombie Apocalypse. Needless to say, if all that were contained in one book, it'd be a bloody big book - just a few thousand years worth of weapons (normal and magical) from stone adze to Plasma Gun Man-Portable TL 21 is going to take up more than a few pages and we haven't even gotten into "how do you create non-humans using this system?", magical items, equipment, technology levels, settings, world building etc etc. If the OP is talking about an all-in-one game wherein you have a single book that describes setting, all the races/things you can encounter, all the stuff you can find/buy, how to generate characters etc in one convenient book that enables you to play without having to go out and buy dozens of additional resources, player's guides, bestiaries, monster manuals etc, then one must ask "which genre?" What would be an engaging game ("perfect") for someone interested in playing characters in 18th Century Europe may well be "boring" and no use to someone who wants to be in some sort of space opera setting. [/QUOTE]
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