Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quest for the "perfect" all-in-one game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5218159" data-attributes="member: 58416"><p>@ Danny</p><p> </p><p>That's where the system didn't match up with my interests. Great system; it just didn't match me quite was well as some of the alternatives. For me, in my mind and imagination, the heroes I think of did pick up weapons and things like that. Conan and Kull (as originally written by R. Howard) are two examples which easily come to mind. They are beyond the normal man, and they are larger than life, but they still sometimes needed to scrounge an axe or a sword from the enemy. The typical D&D style character is a good example too; sometimes you open a treasure chest and find something different from what you normally use. Thirdly, my mind falls back upon time spent in the military and needing to improvise solutions. </p><p> </p><p>It just seemed a little odd to me that picking up a new weapon or buying a new car in game meant I had to buy a new ability. I understand why the system works that way. It just didn't -as I've already said- match up with my interests as well as other games. With just the core books and nothing else, it seemed easier to put cinematic elements into my GURPS game than it was for me to take cinematic elements out of my HERO game.</p><p> </p><p>However, I'm sure there are people who feel the opposite way I do. GURPS tends to lean more strongly toward realism; even with a lot of the cinematic options turned on it still tends to hold onto some amount of grit and edge. For me, I found GURPS more able to cover the range of stories I wanted to tell in the way I wanted to tell them, and that made me choose it. For many other people, I'm sure they'll say that HERO is their system of choice; the two systems approach the same idea from two different directions. For me, one matched up better with my interests than the other.</p><p> </p><p>I'd still play HERO if I could find a group around here. I've very heavily considered signing up for Champions Online; it looks awesome. Just not my personal choice for a complete system if I'm looking for something to cover a wide range of games and the styles that I enjoy the most.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5218159, member: 58416"] @ Danny That's where the system didn't match up with my interests. Great system; it just didn't match me quite was well as some of the alternatives. For me, in my mind and imagination, the heroes I think of did pick up weapons and things like that. Conan and Kull (as originally written by R. Howard) are two examples which easily come to mind. They are beyond the normal man, and they are larger than life, but they still sometimes needed to scrounge an axe or a sword from the enemy. The typical D&D style character is a good example too; sometimes you open a treasure chest and find something different from what you normally use. Thirdly, my mind falls back upon time spent in the military and needing to improvise solutions. It just seemed a little odd to me that picking up a new weapon or buying a new car in game meant I had to buy a new ability. I understand why the system works that way. It just didn't -as I've already said- match up with my interests as well as other games. With just the core books and nothing else, it seemed easier to put cinematic elements into my GURPS game than it was for me to take cinematic elements out of my HERO game. However, I'm sure there are people who feel the opposite way I do. GURPS tends to lean more strongly toward realism; even with a lot of the cinematic options turned on it still tends to hold onto some amount of grit and edge. For me, I found GURPS more able to cover the range of stories I wanted to tell in the way I wanted to tell them, and that made me choose it. For many other people, I'm sure they'll say that HERO is their system of choice; the two systems approach the same idea from two different directions. For me, one matched up better with my interests than the other. I'd still play HERO if I could find a group around here. I've very heavily considered signing up for Champions Online; it looks awesome. Just not my personal choice for a complete system if I'm looking for something to cover a wide range of games and the styles that I enjoy the most. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quest for the "perfect" all-in-one game
Top