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Quest for the "perfect" all-in-one game
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<blockquote data-quote="Wolf1066" data-source="post: 5220868" data-attributes="member: 88680"><p>Still, "perfect" is different things for different people - do you want monsters? Deities? Intelligent vampires? Horses? Cars? Space ships? High tech equipment? Cybernetics? Insanity tables? Advantage/Disadvantage lists? Gritty realism? Hollywood/cinematic action? Fantastic non-human races? Psionics? Magic? Classes and levels? Attribute-based skills? Points system? Alignments? All/none of the above?</p><p></p><p>What would be perfect for me would in no way be perfect for a person who wants Hollywood-style fights and one man holding off an army at the narrow pass - I'm not saying that that style of game is "wrong", it's just diametrically opposite to what I want out of a game.</p><p></p><p>Likewise "alignments" don't work for me - they never have and I always disliked them in D&D/AD&D - yet others prefer them.</p><p></p><p>Sure, I'd like to be able to say "hey, how about the party's jeep blows a rod out the side of the block and the only transportation they can scrounge up is horses" then reach for a book and <em>voila</em>! we have the stats for everything from a Shetland pony to a Percheron - I can't say, "Nah, don't need stats for old-style stuff like horses, swords and shields" because I don't know what random stuff the game might lead to. Horses exist, swords and machetes exist - I want the stats for them, or at least the ability to easily work them out. The ability to have/calculate the stats for things that don't exist but may well exist in a game - Plasma guns, aliens etc - is also important to me.</p><p></p><p>But other things - levels, classes, the actual combat stats and planar addresses of deities, Balrogs, alignments, grimoires and such - I can happily do without.</p><p></p><p>Others need such things for their games to function.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5220868, member: 88680"] Still, "perfect" is different things for different people - do you want monsters? Deities? Intelligent vampires? Horses? Cars? Space ships? High tech equipment? Cybernetics? Insanity tables? Advantage/Disadvantage lists? Gritty realism? Hollywood/cinematic action? Fantastic non-human races? Psionics? Magic? Classes and levels? Attribute-based skills? Points system? Alignments? All/none of the above? What would be perfect for me would in no way be perfect for a person who wants Hollywood-style fights and one man holding off an army at the narrow pass - I'm not saying that that style of game is "wrong", it's just diametrically opposite to what I want out of a game. Likewise "alignments" don't work for me - they never have and I always disliked them in D&D/AD&D - yet others prefer them. Sure, I'd like to be able to say "hey, how about the party's jeep blows a rod out the side of the block and the only transportation they can scrounge up is horses" then reach for a book and [I]voila[/I]! we have the stats for everything from a Shetland pony to a Percheron - I can't say, "Nah, don't need stats for old-style stuff like horses, swords and shields" because I don't know what random stuff the game might lead to. Horses exist, swords and machetes exist - I want the stats for them, or at least the ability to easily work them out. The ability to have/calculate the stats for things that don't exist but may well exist in a game - Plasma guns, aliens etc - is also important to me. But other things - levels, classes, the actual combat stats and planar addresses of deities, Balrogs, alignments, grimoires and such - I can happily do without. Others need such things for their games to function. [/QUOTE]
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