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Quest for the "perfect" all-in-one game
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<blockquote data-quote="karlindel" data-source="post: 5243780" data-attributes="member: 27103"><p>I think a lot of people missed the definition of an all-in-one game in the OP. The OP isn't looking for a universal system that can be used for all genres, but for a game in which a single book encompasses everything needed to play the game (i.e. there is not a separate book the GM needs to run the game). Of course, how perfect a game is depends on the GM and players. </p><p></p><p>In addition to books already mentioned, here are some other "all-in-one" games:</p><p></p><p>The FATE system books (Spirit of the Century, Starblazer Adventures, Legends of Anglerre, Dresden Files) should fit the bill, as the main rulebook for each has all of the rules for both the player and the DM.</p><p></p><p>Fading Suns - Although there are numerous supplements that are helpful, the game can be run just fine with only the Core Rulebook.</p><p></p><p>Big Eyes, Small Mouth - Again, the core rulebook contains everything needed to play.</p></blockquote><p></p>
[QUOTE="karlindel, post: 5243780, member: 27103"] I think a lot of people missed the definition of an all-in-one game in the OP. The OP isn't looking for a universal system that can be used for all genres, but for a game in which a single book encompasses everything needed to play the game (i.e. there is not a separate book the GM needs to run the game). Of course, how perfect a game is depends on the GM and players. In addition to books already mentioned, here are some other "all-in-one" games: The FATE system books (Spirit of the Century, Starblazer Adventures, Legends of Anglerre, Dresden Files) should fit the bill, as the main rulebook for each has all of the rules for both the player and the DM. Fading Suns - Although there are numerous supplements that are helpful, the game can be run just fine with only the Core Rulebook. Big Eyes, Small Mouth - Again, the core rulebook contains everything needed to play. [/QUOTE]
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