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Quest hook for my players?
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<blockquote data-quote="Bird Of Play" data-source="post: 8401666" data-attributes="member: 7032193"><p>Thank you so much, guys!</p><p>Somehow I hadn't considered the option of getting an NPC captured by the cult, as [USER=21169]@Doug McCrae[/USER] suggested. In hindsight, it was an obvious idea. They've got a little girl NPC in their party right now, as they're trying to find her a new family. She might be captured as a sacrifice, motivating the players to find out about the cult.</p><p>On the other hand..... the idea that the demon-worshippers get the players to naively do their bidding is very interesting too. Perhaps I should get the little girl captured by the orcs instead, but in that case, I first need the players to 1) head off in the road; 2) don't keep an eye on the lil' girl for some reason. Not easy for it to happen, especially since their idea was to not keep carring our lil' lady with them and expose her to danger.</p><p></p><p>By the way, [USER=52734]@Stormonu[/USER] 's idea of the rat king is a-ma-zing! I had never heard about this rat king myth before, but now I found out it's a thing that was in medieval folklore. Somehow the idea of a bunch of rats tied by their tails to form a heinous circle is even creepier than the disfigured big rat I had envisioned. This also gives me an idea: the rat king isn't exactly a demon but a demon-caused mutation.</p><p></p><p>As [USER=6775477]@Shiroiken[/USER] and [USER=40176]@MarkB[/USER] suggested, getting one of the players bitten by one of the rats is another idea. But they're definitely suspicious of the rats already. I think they expect me to try to get them bitten. I'll try!</p><p></p><p>As for the orc camp however, [USER=6803337]@Eltab[/USER] , I should mention "my" orcs are very savage and beastlike. Their language is simpler than a feral Tarzan's.</p></blockquote><p></p>
[QUOTE="Bird Of Play, post: 8401666, member: 7032193"] Thank you so much, guys! Somehow I hadn't considered the option of getting an NPC captured by the cult, as [USER=21169]@Doug McCrae[/USER] suggested. In hindsight, it was an obvious idea. They've got a little girl NPC in their party right now, as they're trying to find her a new family. She might be captured as a sacrifice, motivating the players to find out about the cult. On the other hand..... the idea that the demon-worshippers get the players to naively do their bidding is very interesting too. Perhaps I should get the little girl captured by the orcs instead, but in that case, I first need the players to 1) head off in the road; 2) don't keep an eye on the lil' girl for some reason. Not easy for it to happen, especially since their idea was to not keep carring our lil' lady with them and expose her to danger. By the way, [USER=52734]@Stormonu[/USER] 's idea of the rat king is a-ma-zing! I had never heard about this rat king myth before, but now I found out it's a thing that was in medieval folklore. Somehow the idea of a bunch of rats tied by their tails to form a heinous circle is even creepier than the disfigured big rat I had envisioned. This also gives me an idea: the rat king isn't exactly a demon but a demon-caused mutation. As [USER=6775477]@Shiroiken[/USER] and [USER=40176]@MarkB[/USER] suggested, getting one of the players bitten by one of the rats is another idea. But they're definitely suspicious of the rats already. I think they expect me to try to get them bitten. I'll try! As for the orc camp however, [USER=6803337]@Eltab[/USER] , I should mention "my" orcs are very savage and beastlike. Their language is simpler than a feral Tarzan's. [/QUOTE]
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