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Quest hook for my players?
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<blockquote data-quote="tetrasodium" data-source="post: 8401677" data-attributes="member: 93670"><p>It sounds like you have a lot of disconnected plots going on & that's fine if your goal is monster of the week kitchen sink one offs, but the disparate threads seem too deep & too invested. I'd start trying to link a few of those threads together before it devolves into silmarillion of the week & makes players shut down on the details of anything beyond who to kill. </p><p></p><p>The good thing is that it sounds like your players are interested in your world and the individual threads sound like they night be interesting. That makes it easy for you the gm to start weaving. It doesn't really matter what threads you combine or how but dont do it too quick. Maybe the duergar are paying the orcs to make sure nobody finds the boring uninteresting macguffin ore mine. Maybe the were rat thing is the dwarf city dumping magical waste into the sewers through an underground stream portal or whatever, of course the dwarves cant let non dwarves into their city as long as thsts going on. Maybe the waste is a byproduct of the fertilizer they are selling to the farmers who now need another solution if the players "<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero" target="_blank">solve"</a> the pollution issue.... coincidentally... <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobFixingItVillain" target="_blank">remember the boring macguffin mine you forgot about</a>? Thst mine just went from boring to interesting because it can fix one or more of the magical runoff were at plague/neededfertilizer/magical waste nullification need since the dwarf mine of macguffininium ran dry/etc the duergar have a problem they need solved first. It doesn't really matter what order you sprinkle crumbs till the players start connecting the dots but if you do this kind of thing right you wind up looking like you planned a game of 12-D chess so flawlessly that you were even able to predict exactly what the players would need to put the pieces together without needing to have an npc guide them by the nose. The Dresden files rpg "city creation " stuff or fate core aspects & world creation stuff are great for enabling you to do this kind of trickery on the fly in secret without anyone noticing once your comfortable with it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8401677, member: 93670"] It sounds like you have a lot of disconnected plots going on & that's fine if your goal is monster of the week kitchen sink one offs, but the disparate threads seem too deep & too invested. I'd start trying to link a few of those threads together before it devolves into silmarillion of the week & makes players shut down on the details of anything beyond who to kill. The good thing is that it sounds like your players are interested in your world and the individual threads sound like they night be interesting. That makes it easy for you the gm to start weaving. It doesn't really matter what threads you combine or how but dont do it too quick. Maybe the duergar are paying the orcs to make sure nobody finds the boring uninteresting macguffin ore mine. Maybe the were rat thing is the dwarf city dumping magical waste into the sewers through an underground stream portal or whatever, of course the dwarves cant let non dwarves into their city as long as thsts going on. Maybe the waste is a byproduct of the fertilizer they are selling to the farmers who now need another solution if the players "[url="https://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero"]solve"[/url] the pollution issue.... coincidentally... [url="https://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobFixingItVillain"]remember the boring macguffin mine you forgot about[/url]? Thst mine just went from boring to interesting because it can fix one or more of the magical runoff were at plague/neededfertilizer/magical waste nullification need since the dwarf mine of macguffininium ran dry/etc the duergar have a problem they need solved first. It doesn't really matter what order you sprinkle crumbs till the players start connecting the dots but if you do this kind of thing right you wind up looking like you planned a game of 12-D chess so flawlessly that you were even able to predict exactly what the players would need to put the pieces together without needing to have an npc guide them by the nose. The Dresden files rpg "city creation " stuff or fate core aspects & world creation stuff are great for enabling you to do this kind of trickery on the fly in secret without anyone noticing once your comfortable with it. [/QUOTE]
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Quest hook for my players?
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