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Quest hook for my players?
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<blockquote data-quote="Bird Of Play" data-source="post: 8401689" data-attributes="member: 7032193"><p>Thank you for the advice, [USER=93670]@tetrasodium[/USER] . The plots aren't as disconnected as it may seem: the humber hulk army is linked to the desert-dwelling tiefling and to the demon-worshipping cult..... the duergars are linked to the players due to two events (the players once saved a duergar that was to be executed in a human town; long story... and now, one of my players has periodic hallucinations caused by a duergar device he naively tried on once)...... the wererats are, again, linked to the demon-cult..... the halforc is linked to the orc camp (in some way I still haven't decided)......</p><p></p><p>......But you're still right. It's a handful, and I must work better to make sure the plot elements are linked together naturally, creating a web of subplots that flows naturally. You made me realize I should focus on that more.</p><p></p><p>On a sidenote, I don't even know what to do with that halforc guard. He was just a cool character. My players definitely loved almost getting into a fight with him in the tavern, and looks like they want to know more about him.</p><p>The problem is that I don't even know much about him. He's just a halforc guard, big and scary and talking via grunts and acting like a bully. But I realize I should give him more plot space since he's a popular NPC..... and he could be an excuse to link the players to the orc camp somehow.</p></blockquote><p></p>
[QUOTE="Bird Of Play, post: 8401689, member: 7032193"] Thank you for the advice, [USER=93670]@tetrasodium[/USER] . The plots aren't as disconnected as it may seem: the humber hulk army is linked to the desert-dwelling tiefling and to the demon-worshipping cult..... the duergars are linked to the players due to two events (the players once saved a duergar that was to be executed in a human town; long story... and now, one of my players has periodic hallucinations caused by a duergar device he naively tried on once)...... the wererats are, again, linked to the demon-cult..... the halforc is linked to the orc camp (in some way I still haven't decided)...... ......But you're still right. It's a handful, and I must work better to make sure the plot elements are linked together naturally, creating a web of subplots that flows naturally. You made me realize I should focus on that more. On a sidenote, I don't even know what to do with that halforc guard. He was just a cool character. My players definitely loved almost getting into a fight with him in the tavern, and looks like they want to know more about him. The problem is that I don't even know much about him. He's just a halforc guard, big and scary and talking via grunts and acting like a bully. But I realize I should give him more plot space since he's a popular NPC..... and he could be an excuse to link the players to the orc camp somehow. [/QUOTE]
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Quest hook for my players?
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