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<blockquote data-quote="eriktheguy" data-source="post: 4785495" data-attributes="member: 83662"><p>Yes and yes. They are better than action points (or any other daily ability). In a sense they can even be game breaking, since I don't really limit when they can be used. I don't mind the characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing up the balance a bit if they earned it and are willing to sacrifice XP to do something cool.</p><p></p><p>Minor quests can be tedious, but it is easy to throw them in with the adventure to the point where they are done almost automatically. For example, in a quest to raid a kobold base you might just randomly give out quests to characters that don't have any. The ranger must see 50 kobolds exterminated, the rogue needs to kill the strongest enemy in one combat, the wizard needs to kill 12 enemies in one combat...</p><p>These quests don't have role playing elements, so use them sparingly. If two characters get 'relevant' side quests (as you mentioned above) and the rest get these silly ones, they can still enjoy getting beads and role playing, and you can rotate next time so that new characters get the story related quests and others get the arbitrary ones. (Remember that DMG suggests 5 minor quests/level, so maybe 2/session is enough)</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4785495, member: 83662"] Yes and yes. They are better than action points (or any other daily ability). In a sense they can even be game breaking, since I don't really limit when they can be used. I don't mind the characters :):):):)ing up the balance a bit if they earned it and are willing to sacrifice XP to do something cool. Minor quests can be tedious, but it is easy to throw them in with the adventure to the point where they are done almost automatically. For example, in a quest to raid a kobold base you might just randomly give out quests to characters that don't have any. The ranger must see 50 kobolds exterminated, the rogue needs to kill the strongest enemy in one combat, the wizard needs to kill 12 enemies in one combat... These quests don't have role playing elements, so use them sparingly. If two characters get 'relevant' side quests (as you mentioned above) and the rest get these silly ones, they can still enjoy getting beads and role playing, and you can rotate next time so that new characters get the story related quests and others get the arbitrary ones. (Remember that DMG suggests 5 minor quests/level, so maybe 2/session is enough) [/QUOTE]
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