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Question about a Druid feat
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<blockquote data-quote="Celebrim" data-source="post: 7045474" data-attributes="member: 4937"><p>I wouldn't allow it. </p><p></p><p>a) Summoning is already both a powerful (and for game reasons, irritating, because it increases the complexity of combat) strategy that doesn't need big boosts. To the extent that it needs support to open up its viability, this isn't it.</p><p></p><p>b) Bumping up the CR of the summoned creature by 2 is like casting 5th level spells in a 3rd level slot. In particular though, because summoned creatures are often used as much for utility as combat, you really have to consider their LA as much as their CR. And the LA of the Greenbound template is +8. Yes, +8. You take this at first level, and you get a creature that is immune to most physical attacks, has fast healing 3, has +3 to hit and damage, has energy resistance, has +4 to grapple checks, and on and on and on. Do you even need a party? Like maybe if it was a metamagic feat that if applied increased the spell level by 2, this might be reasonable. </p><p></p><p>c) Druids in particular are already - as a tier 1 class - broken right out of the box in 3.5. Anything that increases the power of a druid is therefore also broken by default. In fact, Druid is so broken in 3.5 that I personally found no way to balance it, and threw the class out of my homebrew for violating Celebrim's 1st law of RPGs - "Thou shalt not be good at everything." Druids don't need the help.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7045474, member: 4937"] I wouldn't allow it. a) Summoning is already both a powerful (and for game reasons, irritating, because it increases the complexity of combat) strategy that doesn't need big boosts. To the extent that it needs support to open up its viability, this isn't it. b) Bumping up the CR of the summoned creature by 2 is like casting 5th level spells in a 3rd level slot. In particular though, because summoned creatures are often used as much for utility as combat, you really have to consider their LA as much as their CR. And the LA of the Greenbound template is +8. Yes, +8. You take this at first level, and you get a creature that is immune to most physical attacks, has fast healing 3, has +3 to hit and damage, has energy resistance, has +4 to grapple checks, and on and on and on. Do you even need a party? Like maybe if it was a metamagic feat that if applied increased the spell level by 2, this might be reasonable. c) Druids in particular are already - as a tier 1 class - broken right out of the box in 3.5. Anything that increases the power of a druid is therefore also broken by default. In fact, Druid is so broken in 3.5 that I personally found no way to balance it, and threw the class out of my homebrew for violating Celebrim's 1st law of RPGs - "Thou shalt not be good at everything." Druids don't need the help. [/QUOTE]
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