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<blockquote data-quote="Karmashock" data-source="post: 6763687" data-attributes="member: 6804995"><p>I got this item in a DnD and I am wondering if I can use this feat to get a bonus to my weapon. And if so... how much can I push this?</p><p></p><p>Does this only address the Keen, thundering, merciful, and ghost touch qualities or does it address more?</p><p></p><p>By my calculation the buff to enchantment should be something between +4 ~ +11</p><p></p><p>Can I get some ruling on that?</p><p></p><p>==============================================================================</p><p></p><p>Weapon Manipulation [General]</p><p>Requirements: Weapon Focus, Weapon Specialization, BAB +4.</p><p></p><p>Benefit: You may activate the special abilities of a weapon that you have Weapon Focus in as a free action. As a swift action, while wielding a weapon that you have Weapon Specialization with, you may choose to suppress, restore, or transfer some or all of a weapon's special abilities in order to increase or decrease the weapon's enhancement bonuses. The transferred special abilities must remain as the same enchantment bonus power.</p><p></p><p>For example, you have a +1 flaming longsword. You could suppress the flaming ability to make the weapon act like a +2 longsword. Any changes that you make to the weapon last until you change the weapon again, or someone else wields the weapon.<strong></strong></p><p><strong></strong></p><p><strong>=================================================================</strong></p><p></p><p>Longsword - +4</p><p>Glows with a purpleish-black aura</p><p>Keen, Thundering, Merciful, Ghost Touch.</p><p></p><p>Intelligent.</p><p>Alignment: Lawful Neutral</p><p>60 ft. darkvision and hearing</p><p>· Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically with the wielder.</p><p>Item can use hold person on an enemy 3/day</p><p>Item has 10 ranks in Diplomacy</p><p>Item has 10 ranks in Intimidate</p><p>Item can use dimensional anchor on a foe 1/day</p><p>Item can use cure moderate wounds (2d8+3) on wielder 3/day</p><p>Intelligent Item Purpose</p><p>Defeat/slay all (other than the item and the wielder)</p><p>Special Purpose Item Dedicated Powers</p><p>Item can use dimension door on itself and wielder</p></blockquote><p></p>
[QUOTE="Karmashock, post: 6763687, member: 6804995"] I got this item in a DnD and I am wondering if I can use this feat to get a bonus to my weapon. And if so... how much can I push this? Does this only address the Keen, thundering, merciful, and ghost touch qualities or does it address more? By my calculation the buff to enchantment should be something between +4 ~ +11 Can I get some ruling on that? ============================================================================== Weapon Manipulation [General] Requirements: Weapon Focus, Weapon Specialization, BAB +4. Benefit: You may activate the special abilities of a weapon that you have Weapon Focus in as a free action. As a swift action, while wielding a weapon that you have Weapon Specialization with, you may choose to suppress, restore, or transfer some or all of a weapon's special abilities in order to increase or decrease the weapon's enhancement bonuses. The transferred special abilities must remain as the same enchantment bonus power. For example, you have a +1 flaming longsword. You could suppress the flaming ability to make the weapon act like a +2 longsword. Any changes that you make to the weapon last until you change the weapon again, or someone else wields the weapon.[B] =================================================================[/B] Longsword - +4 Glows with a purpleish-black aura Keen, Thundering, Merciful, Ghost Touch. Intelligent. Alignment: Lawful Neutral 60 ft. darkvision and hearing · Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically with the wielder. Item can use hold person on an enemy 3/day Item has 10 ranks in Diplomacy Item has 10 ranks in Intimidate Item can use dimensional anchor on a foe 1/day Item can use cure moderate wounds (2d8+3) on wielder 3/day Intelligent Item Purpose Defeat/slay all (other than the item and the wielder) Special Purpose Item Dedicated Powers Item can use dimension door on itself and wielder [/QUOTE]
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