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General Tabletop Discussion
*Dungeons & Dragons
Question about a specific use of Readied Action
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<blockquote data-quote="MoutonRustique" data-source="post: 6764755" data-attributes="member: 22362"><p>I'm pretty sure this is one of those cases where either side can be "right". There are many different triggers used for both <em>interrupts</em> and <em>reactions</em> - all of which (as [MENTION=42582]pemerton[/MENTION] said) "dissect" what we would usually call an "action" into a whole bunch of different "concepts" (I'm running out of words to use here...)</p><p></p><p>Personally, I view rules in this lens: <em>if monsters and players have access to this new strategy, is it good enough that it merits being used on a regular basis?</em></p><p></p><p>If it is - then I reject the rule : it would change to many things, be a hassle and an all around PITA.</p><p></p><p>The one your player is proposing falls straight into that concept - having the option to "preemptively counter-attack" open to anyone (no need for a power), will offer <strong>massive</strong> headaches. And not just to you - think of all the skirmisher-type foes that get to move on a hit. Those become auto-negate-melee-attack powers. And the strategy is such a good one, only an <em>idiot</em> would not use it.</p><p></p><p><em>Also</em> you could very easily get in the situation where two foes with access to those kinds of powers adopt the same strategy : they both ready and stare each other down. Which <em>can</em> be cool in <em>some</em> situations - but usually, it's just stupid.</p><p></p><p><em>On the other hand</em>, it can dramatically alter the strategies based upon the type of opponent (based upon their having hit-and-move powers or not) which can open up a whole new paradigm of play. Which can be <em>awesome</em> or, you know, <em>suck egg</em>. Which it is depends upon the playstyle you and your table are looking for.</p><p></p><p>IMO - of course.</p><p></p><p>tl;dr : don't do it bro. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6764755, member: 22362"] I'm pretty sure this is one of those cases where either side can be "right". There are many different triggers used for both [I]interrupts[/I] and [I]reactions[/I] - all of which (as [MENTION=42582]pemerton[/MENTION] said) "dissect" what we would usually call an "action" into a whole bunch of different "concepts" (I'm running out of words to use here...) Personally, I view rules in this lens: [I]if monsters and players have access to this new strategy, is it good enough that it merits being used on a regular basis?[/I] If it is - then I reject the rule : it would change to many things, be a hassle and an all around PITA. The one your player is proposing falls straight into that concept - having the option to "preemptively counter-attack" open to anyone (no need for a power), will offer [B]massive[/B] headaches. And not just to you - think of all the skirmisher-type foes that get to move on a hit. Those become auto-negate-melee-attack powers. And the strategy is such a good one, only an [I]idiot[/I] would not use it. [I]Also[/I] you could very easily get in the situation where two foes with access to those kinds of powers adopt the same strategy : they both ready and stare each other down. Which [I]can[/I] be cool in [I]some[/I] situations - but usually, it's just stupid. [I]On the other hand[/I], it can dramatically alter the strategies based upon the type of opponent (based upon their having hit-and-move powers or not) which can open up a whole new paradigm of play. Which can be [I]awesome[/I] or, you know, [I]suck egg[/I]. Which it is depends upon the playstyle you and your table are looking for. IMO - of course. tl;dr : don't do it bro. ;) [/QUOTE]
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Question about a specific use of Readied Action
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