Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about a spell - Phantom Steed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6641532" data-attributes="member: 6669384"><p>Here's a good one: What happens when it dies, or the spell expires?</p><p></p><p>It's a Conjuration/Creation spell, not a Summoning. Is there a dead body of an unnatural horse-like creature?</p><p></p><p>By the way, my group has already voted on how this is handled, so this is just me trying to get a little insight, or maybe a rules reference. Lacking that reference, their vote will stand, no matter what.</p><p></p><p>As an explanation: My character gained the ability to summon a Phantom Steed, as a divine gift, at my character's level. He can do it as often as he likes, but loses hit points every time he does. </p><p></p><p>I don't think the DM thought this out very well though. In our games, there is an established precedent regarding death: We "Raise Dead" by going to the land of the dead, specific to the fallen character's religion, and bring them back. The way to the Gaelic afterlife involves the Wild Hunt, and includes the option of challenging the Master of the Hunt to an actual hunt. Dead PC runs, in spirit form (no magic items or gear), with a head start, and the Hunt pursues. If the PC can avoid them until dawn, they live. If not, they become Sluagh, the hounds of the Hunt, and never see the afterlife. No method of Raise or Ressurect will work on them after that.</p><p></p><p>The Sluagh we use are based on the4 Shadow Mastiff. They can move at a base of 50, and can Shadow Walk, as the spell, three times a night. If they catch you, you're done.</p><p></p><p>The problem is, with that spell-like ability (that takes a Standard Action instead of the normal 10 minute casting time), my character could outrun the Hunt. Even in Shadow Walk, the pack can only move at 500 (50 miles an hour). At 10th level the Phantom Steed can quad-move at 800, or about 80 miles an hour. If my character plays no tricks, employs no distractions, no ploys or obstructions at all, and simply moves in a straight line as fast as he can, he's pretty much guaranteed to win the contest.</p><p></p><p>From my character's view, the challenge has always been a win/win. He's a Scout/Ranger, and his patron deity is Vandos, the Master of the Hunt. If he wins the challenge he gets to live again. And if he loses he gets to spend eternity hunting by his god's side.</p><p></p><p>Like I said, it's a win/win, no down side.</p><p></p><p>We need to do something about this though. The PS is an abuse waiting to happen.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6641532, member: 6669384"] Here's a good one: What happens when it dies, or the spell expires? It's a Conjuration/Creation spell, not a Summoning. Is there a dead body of an unnatural horse-like creature? By the way, my group has already voted on how this is handled, so this is just me trying to get a little insight, or maybe a rules reference. Lacking that reference, their vote will stand, no matter what. As an explanation: My character gained the ability to summon a Phantom Steed, as a divine gift, at my character's level. He can do it as often as he likes, but loses hit points every time he does. I don't think the DM thought this out very well though. In our games, there is an established precedent regarding death: We "Raise Dead" by going to the land of the dead, specific to the fallen character's religion, and bring them back. The way to the Gaelic afterlife involves the Wild Hunt, and includes the option of challenging the Master of the Hunt to an actual hunt. Dead PC runs, in spirit form (no magic items or gear), with a head start, and the Hunt pursues. If the PC can avoid them until dawn, they live. If not, they become Sluagh, the hounds of the Hunt, and never see the afterlife. No method of Raise or Ressurect will work on them after that. The Sluagh we use are based on the4 Shadow Mastiff. They can move at a base of 50, and can Shadow Walk, as the spell, three times a night. If they catch you, you're done. The problem is, with that spell-like ability (that takes a Standard Action instead of the normal 10 minute casting time), my character could outrun the Hunt. Even in Shadow Walk, the pack can only move at 500 (50 miles an hour). At 10th level the Phantom Steed can quad-move at 800, or about 80 miles an hour. If my character plays no tricks, employs no distractions, no ploys or obstructions at all, and simply moves in a straight line as fast as he can, he's pretty much guaranteed to win the contest. From my character's view, the challenge has always been a win/win. He's a Scout/Ranger, and his patron deity is Vandos, the Master of the Hunt. If he wins the challenge he gets to live again. And if he loses he gets to spend eternity hunting by his god's side. Like I said, it's a win/win, no down side. We need to do something about this though. The PS is an abuse waiting to happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about a spell - Phantom Steed
Top