Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question about adapting a module for fewer players (Emerald stay out!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerakSpielman" data-source="post: 1253193" data-attributes="member: 7464"><p>I'm going to be starting a group through the Sunless Citadel tonight. I've read through the adventure and it seems find and dandy, except that the encounters are balanced for the "default" party of 4.</p><p> </p><p>My new group is only 2 players - and one of them is a complete (but very enthusiastic) newbie. The newbie is playing a paladin and the other is playing a rogue.</p><p> </p><p>I know that, given time, the XP awards will add up and they'll level up faster than the members of a 4-person group will. The power level won't be too far off after a few levels.</p><p> </p><p>But until then, I have the annoying dillema of keeping them alive. I don't like fudging rolls - I want to keep this game as legit as possible.</p><p> </p><p>How should I tone down the adventure to compensate for only 2 players? There is a place in the adventure where they can rescue a 2nd level NPC who will join them, and that will help a lot, but I'm still afraid they'll die before that. I was thinking of halving the number of enemies or something...</p><p> </p><p>Many of you will say to send NPCs along. I hate doing that. It always feels wrong having the DM play half the party, just so they have enough firepower to make it through the encounters.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1253193, member: 7464"] I'm going to be starting a group through the Sunless Citadel tonight. I've read through the adventure and it seems find and dandy, except that the encounters are balanced for the "default" party of 4. My new group is only 2 players - and one of them is a complete (but very enthusiastic) newbie. The newbie is playing a paladin and the other is playing a rogue. I know that, given time, the XP awards will add up and they'll level up faster than the members of a 4-person group will. The power level won't be too far off after a few levels. But until then, I have the annoying dillema of keeping them alive. I don't like fudging rolls - I want to keep this game as legit as possible. How should I tone down the adventure to compensate for only 2 players? There is a place in the adventure where they can rescue a 2nd level NPC who will join them, and that will help a lot, but I'm still afraid they'll die before that. I was thinking of halving the number of enemies or something... Many of you will say to send NPCs along. I hate doing that. It always feels wrong having the DM play half the party, just so they have enough firepower to make it through the encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question about adapting a module for fewer players (Emerald stay out!)
Top