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Question about adapting a module for fewer players (Emerald stay out!)
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<blockquote data-quote="BSF" data-source="post: 1253616" data-attributes="member: 13098"><p>Having never read the Sunless Citadel, I can't offer specific advice. For more generic advice, scale back the quantity of creatures. Especially with a completely new gamer. You will also want to play the creatures as a bit more naive than you are accustomed to. Stuff like moving the tougher creature into a position where the paladin and rogue can flank it. Nothing too obvious, but enough that they get the impression that they are not fighting seasoned combatants.</p><p></p><p>Later on, you will be able to use smarter combatants, but you will probably still need to be scaling back the quantities of critters. </p><p></p><p>If the paladin has a decent Charisma, you might think about coughing up a Cloak of Charisma +2 at a relatively early date. This will make the smite a little better, improve saves and will offer scalable lay on hands. For the Rogue, you might consider Gloves of Arrow snatching. Both are high powered items for low level characters. But, they offer something neat for each character to do that might improve survivability without just lumping armor bonuses into the mix.</p></blockquote><p></p>
[QUOTE="BSF, post: 1253616, member: 13098"] Having never read the Sunless Citadel, I can't offer specific advice. For more generic advice, scale back the quantity of creatures. Especially with a completely new gamer. You will also want to play the creatures as a bit more naive than you are accustomed to. Stuff like moving the tougher creature into a position where the paladin and rogue can flank it. Nothing too obvious, but enough that they get the impression that they are not fighting seasoned combatants. Later on, you will be able to use smarter combatants, but you will probably still need to be scaling back the quantities of critters. If the paladin has a decent Charisma, you might think about coughing up a Cloak of Charisma +2 at a relatively early date. This will make the smite a little better, improve saves and will offer scalable lay on hands. For the Rogue, you might consider Gloves of Arrow snatching. Both are high powered items for low level characters. But, they offer something neat for each character to do that might improve survivability without just lumping armor bonuses into the mix. [/QUOTE]
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