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question about armor
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<blockquote data-quote="Arkhandus" data-source="post: 6090640" data-attributes="member: 13966"><p>Rumbletiger, Keklin, and delericho are right.</p><p></p><p>And I'd XP you again Dandu but apparently I haven't spread it around enough, what with me not reading/posting much in the past year. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1: Magic armor and clothing generally adjusts itself to fit the wearer, as described in the DMG.</p><p>2: There are no encumbrance mechanics of the sort you imply; vests or robes or shirts that are not specifically noted as armor do not impose any armor check penalty, though the items may have a weight listed, and you always count the weight towards your total carrying capacity.</p><p>3: There's no requirement of any kind about needing skin contact or nearly-skin-contact to benefit from a magic item, you just have to be wearing it in the appropriate area (no wrapping a magic necklace around your forearm and trying to make it function as a magic bracelet). There's just a game-mechanical restriction against benefitting from more than 1 magic item in each "slot", which is pretty abstract in the first place (many magic items are likely to physically overlap to some degree when worn, like a magic ring worn under a magic glove). Nothing physically prevents you from wearing 10 or even 20 magic rings (fingers and toes), only game mechanics. Which say nothing about needing skin contact with a magic item.</p><p></p><p>Just cuz I'm a nitpicker.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 6090640, member: 13966"] Rumbletiger, Keklin, and delericho are right. And I'd XP you again Dandu but apparently I haven't spread it around enough, what with me not reading/posting much in the past year. :) 1: Magic armor and clothing generally adjusts itself to fit the wearer, as described in the DMG. 2: There are no encumbrance mechanics of the sort you imply; vests or robes or shirts that are not specifically noted as armor do not impose any armor check penalty, though the items may have a weight listed, and you always count the weight towards your total carrying capacity. 3: There's no requirement of any kind about needing skin contact or nearly-skin-contact to benefit from a magic item, you just have to be wearing it in the appropriate area (no wrapping a magic necklace around your forearm and trying to make it function as a magic bracelet). There's just a game-mechanical restriction against benefitting from more than 1 magic item in each "slot", which is pretty abstract in the first place (many magic items are likely to physically overlap to some degree when worn, like a magic ring worn under a magic glove). Nothing physically prevents you from wearing 10 or even 20 magic rings (fingers and toes), only game mechanics. Which say nothing about needing skin contact with a magic item. Just cuz I'm a nitpicker. [/QUOTE]
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