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<blockquote data-quote="scott2978" data-source="post: 5843711" data-attributes="member: 6667922"><p>The rules you are reading are referring to inanimate objects, like doors and shields. According to the Rules Compendium pp106 Animated Objects are treated as <em>Creatures,</em> not objects. You would therefore not use their hardness value in normal combat situations. </p><p> </p><p></p><p> </p><p>The reason you don't see it is because they don't have it. If they were supposed to have DR it would be listed in the stat block just like for every other creature in the Monster Manual. </p><p> </p><p>The hardness extraordinary quality is for Sunder and break attempts against it, not normal combat. This is included in the case of a construct wielding weapons or shields that are an integral part of the object. Just because a substance is animated does not mean that it automatically gains DR. </p><p> </p><p>Take the case of elementals for instance. A large air elemental has DR5/-. Does this mean that "air" has a hardness of 5? </p><p> </p><p>Even paper has hardness 1, so maybe a human fighter should wrap himself in paper to gain DR1/- ? </p><p> </p><p>The argument that because the substance that a creature is made of has a hardness value that it also gains this as DR is incorrect, though I can see how it could be misconstrued as otherwise.</p></blockquote><p></p>
[QUOTE="scott2978, post: 5843711, member: 6667922"] The rules you are reading are referring to inanimate objects, like doors and shields. According to the Rules Compendium pp106 Animated Objects are treated as [I]Creatures,[/I] not objects. You would therefore not use their hardness value in normal combat situations. The reason you don't see it is because they don't have it. If they were supposed to have DR it would be listed in the stat block just like for every other creature in the Monster Manual. The hardness extraordinary quality is for Sunder and break attempts against it, not normal combat. This is included in the case of a construct wielding weapons or shields that are an integral part of the object. Just because a substance is animated does not mean that it automatically gains DR. Take the case of elementals for instance. A large air elemental has DR5/-. Does this mean that "air" has a hardness of 5? Even paper has hardness 1, so maybe a human fighter should wrap himself in paper to gain DR1/- ? The argument that because the substance that a creature is made of has a hardness value that it also gains this as DR is incorrect, though I can see how it could be misconstrued as otherwise. [/QUOTE]
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