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<blockquote data-quote="Greenfield" data-source="post: 5843734" data-attributes="member: 6669384"><p>So by your interpretation of the rules, Animated Objects are to be treated as creatures, yet you can still Break or Sunder these creatures?</p><p></p><p>Sorry if it looks like I'm making fun of you, but your position, taken as a whole, doesn't make sense.</p><p></p><p>The Animated Object listing gives stats by size, then follows with special considerations that may or may not apply to any given Animated Object, or which may apply differently on a case by case basis. For example it talks about special abilities that some forms might have, but which are denied to others. An Animated carpet, for example, can wrap someone and possibly blind them by covering their face. </p><p></p><p>Since the hardness of the material or base object will vary from object to object, they list it separately below. </p><p></p><p>But you can't Sunder a creature, by the rules, nor do they have a Break DC, so why would they bother even mentioning it? It has no function in play, does it? </p><p></p><p>You might expect that an animated statue of bronze or iron would have it's material toughness reflected in its Armor Class, but it isn't. And iron, as a material, has hit points per inch of thickness that go far beyond the hit points granted to the animated version (assigned by size). So, by casting <em>Animate Object </em>on a statue, you make it easier to damage and destroy? That makes no sense at all.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5843734, member: 6669384"] So by your interpretation of the rules, Animated Objects are to be treated as creatures, yet you can still Break or Sunder these creatures? Sorry if it looks like I'm making fun of you, but your position, taken as a whole, doesn't make sense. The Animated Object listing gives stats by size, then follows with special considerations that may or may not apply to any given Animated Object, or which may apply differently on a case by case basis. For example it talks about special abilities that some forms might have, but which are denied to others. An Animated carpet, for example, can wrap someone and possibly blind them by covering their face. Since the hardness of the material or base object will vary from object to object, they list it separately below. But you can't Sunder a creature, by the rules, nor do they have a Break DC, so why would they bother even mentioning it? It has no function in play, does it? You might expect that an animated statue of bronze or iron would have it's material toughness reflected in its Armor Class, but it isn't. And iron, as a material, has hit points per inch of thickness that go far beyond the hit points granted to the animated version (assigned by size). So, by casting [I]Animate Object [/I]on a statue, you make it easier to damage and destroy? That makes no sense at all. [/QUOTE]
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